cb6b904164
there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height). |
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.. | ||
tests | ||
Android.mk | ||
BufferMapper.cpp | ||
Camera.cpp | ||
CameraParameters.cpp | ||
EventHub.cpp | ||
EventRecurrence.cpp | ||
FramebufferNativeWindow.cpp | ||
ICamera.cpp | ||
ICameraClient.cpp | ||
ICameraService.cpp | ||
IOverlay.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceFlingerClient.cpp | ||
KeyCharacterMap.cpp | ||
KeyLayoutMap.cpp | ||
KeyLayoutMap.h | ||
LayerState.cpp | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
Overlay.cpp | ||
PixelFormat.cpp | ||
Rect.cpp | ||
Region.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceFlingerSynchro.cpp |