replicant-frameworks_native/libs/ui
Mathias Agopian cb6b904164 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
..
tests
Android.mk
BufferMapper.cpp Fix a debug statement in BufferMapper 2009-07-30 12:24:41 -07:00
Camera.cpp resolved conflicts for merge of 04c7d0f8 to master 2009-07-08 17:26:05 -07:00
CameraParameters.cpp
EventHub.cpp EventHub: Compare name instead of id when excluding event input devices. 2009-07-17 00:10:10 -04:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp fixed some issues with the software renderer when surfaces are made current. 2009-07-30 18:14:56 -07:00
ICamera.cpp
ICameraClient.cpp resolved conflicts for merge of 04c7d0f8 to master 2009-07-08 17:26:05 -07:00
ICameraService.cpp
IOverlay.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp Hardware overlay support 2009-07-16 14:31:20 -07:00
PixelFormat.cpp
Rect.cpp
Region.cpp
Surface.cpp fixed some issues with the software renderer when surfaces are made current. 2009-07-30 18:14:56 -07:00
SurfaceComposerClient.cpp
SurfaceFlingerSynchro.cpp