replicant-frameworks_native/libs/ui
Caio Schnepper 8c39282e31 libgui: Don't assign handle to NULL after free is common
Reportedly Mali and PowerVR GPUs are crashing when setting handle to NULL
So we will set a flag for the devices that might need this aswell

Set BOARD_EGL_NEEDS_HANDLE_VALUE=true in BoardConfig.mk to use

Change-Id: I6c967f62dc6adced7583d7b2045d11cf5b25fc80
2015-11-25 17:51:30 -02:00
..
tests Some more test cleanup. 2014-10-16 20:46:05 -07:00
Android.mk libgui: Don't assign handle to NULL after free is common 2015-11-25 17:51:30 -02:00
Fence.cpp libui: Clean up Fence and Region flattening 2015-04-15 13:04:15 -07:00
FramebufferNativeWindow.cpp Libui: Remove unused variables 2014-12-05 20:52:16 -08:00
FrameStats.cpp Adding render stats APIs to UiAutomation (framework native). 2014-04-10 12:32:19 -07:00
GraphicBuffer.cpp libgui: Don't assign handle to NULL after free is common 2015-11-25 17:51:30 -02:00
GraphicBufferAllocator.cpp libui: Apply GRALLOC_USAGE_ALLOC_MASK during alloc 2015-05-29 19:52:43 +00:00
GraphicBufferMapper.cpp exynos4: getphys implementation on buffermanager for samsung omx 2015-10-15 11:35:09 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Rect.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
UiConfig.cpp libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00