24202f5676
indeed, connect and queueBuffer return the same data, so it's easier to have them use the same protocol. Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
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#define ANDROID_SURFACE_TEXTURE_LAYER_H
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <gui/BufferQueue.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class Layer;
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// SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been
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// refactored
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class SurfaceTextureLayer : public BufferQueue
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{
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public:
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SurfaceTextureLayer();
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~SurfaceTextureLayer();
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virtual status_t connect(int api, QueueBufferOutput* output);
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SURFACE_TEXTURE_LAYER_H
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