replicant-frameworks_native/libs/gui
Jamie Gennis c8c5152b19 SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer.  The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn.  The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.

Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
2011-06-20 15:42:57 -07:00
..
tests SurfaceTexture: make tests use a large framebuffer. 2011-06-20 15:42:57 -07:00
Android.mk unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposer.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposerClient.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorChannel.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
SurfaceComposerClient.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
SurfaceTexture.cpp Temporarily don't return the current buffer in synchronous mode 2011-06-13 15:51:35 -07:00
SurfaceTextureClient.cpp SurfaceTexture: fix a NULL ptr dereference. 2011-06-20 14:16:49 -07:00