replicant-frameworks_native/include/ui
Dan Stoza 5065a55291 libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
2015-04-15 13:19:38 -07:00
..
ANativeObjectBase.h
DisplayInfo.h
DisplayStatInfo.h
Fence.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
FramebufferNativeWindow.h Enable clang for libui/libgui/surfaceflinger 2014-12-04 17:56:17 -08:00
FrameStats.h
GraphicBuffer.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferAllocator.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
mat4.h
PixelFormat.h DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Point.h
Rect.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
TMatHelpers.h
TVecHelpers.h
UiConfig.h
vec2.h
vec3.h
vec4.h