a36bcd53ac
the working theory here is that a Surface object has become non-promotable because it lost its last reference; later Surface::readFromParcel is called the previous surface is found in the cache, but can't be promoted. this causes a new Surface object to be created which will promptly try to connect to the CPU_API -- this in turn will fail because the previous (now dead) surface is still connected. To fix this, we make sure to disconnect from the SurfaceTexture when Surface[TextureClient] is destroyed. Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9 |
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ISensorEventConnection.h | ||
ISensorServer.h | ||
ISurfaceTexture.h | ||
Sensor.h | ||
SensorChannel.h | ||
SensorEventQueue.h | ||
SensorManager.h | ||
SurfaceTexture.h | ||
SurfaceTextureClient.h |