replicant-frameworks_native/include/ui
Mathias Agopian c1c05de415 fix camera API 2.0 orientation
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".

Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
2013-09-17 23:45:22 -07:00
..
ANativeObjectBase.h
DisplayInfo.h get rid of PixelFormatInfo and simplify things 2013-07-25 19:24:31 -07:00
Fence.h Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
FramebufferNativeWindow.h Merge remote-tracking branch 'goog/jb-dev-mako' into jb-mr1-dev 2012-07-28 09:55:54 -07:00
GraphicBuffer.h remove unused code form GraphicBuffer 2013-07-31 20:10:10 -07:00
GraphicBufferAllocator.h
GraphicBufferMapper.h Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
mat4.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
PixelFormat.h get rid of HAL pixelformats 5551 and 4444 2013-07-26 15:43:33 -07:00
Point.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Rect.h take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.h Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
TMatHelpers.h fix camera API 2.0 orientation 2013-09-17 23:45:22 -07:00
TVecHelpers.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
UiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00
vec2.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
vec3.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
vec4.h improve mat44 implementation 2013-09-03 16:38:49 -07:00