replicant-frameworks_native/include/ui
Jeff Brown f67c53eee3 DO NOT MERGE: Fix input event injection ANRs on UI thread.
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.

Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
2010-07-29 12:54:27 -07:00
..
egl Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Refactor input reader to support new device types more easily. 2010-07-28 14:16:15 -07:00
FramebufferNativeWindow.h Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h Refactor input reader to support new device types more easily. 2010-07-28 14:16:15 -07:00
InputDispatcher.h DO NOT MERGE: Fix input event injection ANRs on UI thread. 2010-07-29 12:54:27 -07:00
InputManager.h DO NOT MERGE: Fix input event injection ANRs on UI thread. 2010-07-29 12:54:27 -07:00
InputReader.h Refactor input reader to support new device types more easily. 2010-07-28 14:16:15 -07:00
InputTransport.h Add support for new input sources. 2010-07-15 18:32:33 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h