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Ricardo Cerqueira b87c456431 surfaceflinger: Track the last surfaceview frame for latency dumps
When measuring GL latency with dumpsys, it's possible to hit a
race condition if the hardware is fast enough to complete rendering
the test cycle before the latency dump is requested, since it only
matches the latency for live layers (unless it's an animation. See
change I8bded1ea08a4cddefef0aa955401052bb9107c90)

So always save a reference to the last rendered SurfaceView frame,
and dump its values if there isn't an active one.

Change-Id: I740e9830161396ea955b5a53322bd8576b5136bc
2015-10-17 13:58:36 -07:00
build native: Restore VM memory overrides 2015-10-12 23:36:09 -07:00
cmds dumpstate: add logcat -b all -S 2015-08-11 14:56:49 -07:00
data/etc Add XML for pro audio feature 2015-08-28 19:53:59 -07:00
include Add GESTURE_SENSOR input source 2015-10-17 13:53:53 -07:00
libs Support forcing all screenshots into a CPU consumer 2015-10-16 14:45:55 -07:00
opengl libEGL: allow devices to workaround Google bug 10194508 2015-10-16 14:45:10 -07:00
services surfaceflinger: Track the last surfaceview frame for latency dumps 2015-10-17 13:58:36 -07:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE resolved conflicts for merge of adee6b35 to honeycomb-plus-aosp 2011-01-17 14:17:12 -08:00