surfaceflinger: Track the last surfaceview frame for latency dumps
When measuring GL latency with dumpsys, it's possible to hit a race condition if the hardware is fast enough to complete rendering the test cycle before the latency dump is requested, since it only matches the latency for live layers (unless it's an animation. See change I8bded1ea08a4cddefef0aa955401052bb9107c90) So always save a reference to the last rendered SurfaceView frame, and dump its values if there isn't an active one. Change-Id: I740e9830161396ea955b5a53322bd8576b5136bc
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@ -124,6 +124,8 @@ const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"
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const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
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const String16 sDump("android.permission.DUMP");
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static sp<Layer> lastSurfaceViewLayer;
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// ---------------------------------------------------------------------------
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SurfaceFlinger::SurfaceFlinger()
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@ -1174,6 +1176,10 @@ void SurfaceFlinger::setUpHWComposer() {
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const sp<Layer>& layer(currentLayers[i]);
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layer->setPerFrameData(hw, *cur);
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setOrientationEventControl(freezeSurfacePresent,id);
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if(!strncmp(layer->getName(), "SurfaceView",
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11)) {
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lastSurfaceViewLayer = layer;
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}
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}
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}
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}
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@ -2612,14 +2618,19 @@ void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index
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if (name.isEmpty()) {
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mAnimFrameTracker.dumpStats(result);
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} else {
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bool found = false;
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const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
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const size_t count = currentLayers.size();
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for (size_t i=0 ; i<count ; i++) {
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const sp<Layer>& layer(currentLayers[i]);
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if (name == layer->getName()) {
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found = true;
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layer->dumpFrameStats(result);
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}
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}
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if (!found && !strncmp(name.string(), "SurfaceView", 11)) {
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lastSurfaceViewLayer->dumpFrameStats(result);
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}
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}
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}
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