669 lines
24 KiB
C++
669 lines
24 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <cutils/properties.h>
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#include <cutils/native_handle.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <utils/IMemory.h>
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#include <ui/PixelFormat.h>
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#include <ui/Surface.h>
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#include "clz.h"
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#include "Layer.h"
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#include "LayerBitmap.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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#define DEBUG_RESIZE 0
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
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const char* const Layer::typeID = "Layer";
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// ---------------------------------------------------------------------------
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Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
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: LayerBaseClient(flinger, display, c, i),
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mSecure(false),
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mFrontBufferIndex(1),
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mNeedsBlending(true),
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mResizeTransactionDone(false)
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{
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// no OpenGL operation is possible here, since we might not be
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// in the OpenGL thread.
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}
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Layer::~Layer()
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{
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destroy();
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// the actual buffers will be destroyed here
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}
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void Layer::destroy()
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{
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for (int i=0 ; i<NUM_BUFFERS ; i++) {
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if (mTextures[i].name != -1U) {
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// FIXME: this was originally to work-around a bug in the
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// adreno driver. this should be fixed now.
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glDeleteTextures(1, &mTextures[i].name);
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mTextures[i].name = -1U;
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}
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if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
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eglDestroyImageKHR(dpy, mTextures[i].image);
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mTextures[i].image = EGL_NO_IMAGE_KHR;
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}
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}
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}
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void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
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{
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LayerBase::initStates(w,h,flags);
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if (flags & ISurfaceComposer::eDestroyBackbuffer)
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lcblk->flags |= eNoCopyBack;
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}
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sp<LayerBaseClient::Surface> Layer::createSurface() const
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{
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return mSurface;
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}
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status_t Layer::ditch()
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{
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// the layer is not on screen anymore. free as much resources as possible
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mSurface.clear();
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destroy();
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return NO_ERROR;
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}
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status_t Layer::setBuffers( Client* client,
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uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags)
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{
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PixelFormatInfo info;
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status_t err = getPixelFormatInfo(format, &info);
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if (err) return err;
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uint32_t bufferFlags = 0;
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if (flags & ISurfaceComposer::eGPU)
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bufferFlags |= Buffer::GPU;
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if (flags & ISurfaceComposer::eSecure)
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bufferFlags |= Buffer::SECURE;
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if (bufferFlags & Buffer::GPU) {
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// FIXME: this is msm7201A specific, as its GPU only supports
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// BGRA_8888.
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if (format == PIXEL_FORMAT_RGBA_8888) {
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format = PIXEL_FORMAT_BGRA_8888;
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}
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}
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mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
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mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
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for (int i=0 ; i<2 ; i++) {
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err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
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if (err != NO_ERROR) {
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return err;
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}
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}
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mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
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return NO_ERROR;
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}
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void Layer::reloadTexture(const Region& dirty)
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{
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const sp<const Buffer>& buffer(frontBuffer().getBuffer());
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if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
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int index = mFrontBufferIndex;
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if (LIKELY(!mTextures[index].dirty)) {
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glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
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} else {
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// we need to recreate the texture
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EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
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// create the new texture name if needed
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if (UNLIKELY(mTextures[index].name == -1U)) {
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mTextures[index].name = createTexture();
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} else {
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glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
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}
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// free the previous image
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if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(dpy, mTextures[index].image);
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mTextures[index].image = EGL_NO_IMAGE_KHR;
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}
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// construct an EGL_NATIVE_BUFFER_ANDROID
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android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
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// create the new EGLImageKHR
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const EGLint attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE, EGL_NONE
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};
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mTextures[index].image = eglCreateImageKHR(
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dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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(EGLClientBuffer)clientBuf, attrs);
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LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
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"eglCreateImageKHR() failed. err=0x%4x",
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eglGetError());
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if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
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(GLeglImageOES)mTextures[index].image);
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GLint error = glGetError();
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if (UNLIKELY(error != GL_NO_ERROR)) {
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// this failed, for instance, because we don't support
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// NPOT.
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// FIXME: do something!
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mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
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} else {
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// Everything went okay!
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mTextures[index].dirty = false;
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}
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}
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}
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} else {
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GGLSurface t;
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if (LIKELY(buffer->getBitmapSurface(&t) == NO_ERROR)) {
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if (UNLIKELY(mTextures[0].name == -1U)) {
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mTextures[0].name = createTexture();
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}
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loadTexture(dirty, mTextures[0].name, t,
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mTextures[0].width, mTextures[0].height);
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}
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}
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}
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void Layer::onDraw(const Region& clip) const
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{
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const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
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mFrontBufferIndex : 0;
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GLuint textureName = mTextures[index].name;
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if (UNLIKELY(textureName == -1LU)) {
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LOGW("Layer %p doesn't have a texture", this);
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// the texture has not been created yet, this Layer has
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// in fact never been drawn into. this happens frequently with
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// SurfaceView.
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clearWithOpenGL(clip);
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return;
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}
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GGLSurface t;
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sp<const Buffer> buffer(frontBuffer().getBuffer());
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buffer->getBitmapSurface(&t);
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drawWithOpenGL(clip, textureName, t);
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}
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sp<SurfaceBuffer> Layer::peekBuffer()
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{
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/*
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* This is called from the client's Surface::lock(), after it locked
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* the surface successfully. We're therefore guaranteed that the
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* back-buffer is not in use by ourselves.
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* Of course, we need to validate all this, which is not trivial.
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*
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* FIXME: A resize could happen at any time here. What to do about this?
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* - resize() form post()
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* - resize() from doTransaction()
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*
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* We'll probably need an internal lock for this.
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*
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*
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* TODO: We need to make sure that post() doesn't swap
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* the buffers under us.
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*/
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// it's okay to read swapState for the purpose of figuring out the
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// backbuffer index, which cannot change (since the app has locked it).
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const uint32_t state = lcblk->swapState;
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const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
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// get rid of the EGL image, since we shouldn't need it anymore
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// (note that we're in a different thread than where it is being used)
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if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
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eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
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mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
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}
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LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
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sp<SurfaceBuffer> buffer = layerBitmap.allocate();
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LOGD_IF(DEBUG_RESIZE,
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"Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
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this, backBufferIndex,
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layerBitmap.getWidth(),
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layerBitmap.getHeight(),
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layerBitmap.getBuffer()->getWidth(),
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layerBitmap.getBuffer()->getHeight());
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if (UNLIKELY(buffer == 0)) {
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// XXX: what to do, what to do?
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} else {
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// texture is now dirty...
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mTextures[backBufferIndex].dirty = true;
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// ... so it the visible region (because we consider the surface's
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// buffer size for visibility calculations)
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forceVisibilityTransaction();
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mFlinger->setTransactionFlags(eTraversalNeeded);
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}
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return buffer;
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}
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uint32_t Layer::doTransaction(uint32_t flags)
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{
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const Layer::State& front(drawingState());
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const Layer::State& temp(currentState());
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// the test front.{w|h} != temp.{w|h} is not enough because it is possible
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// that the size changed back to its previous value before the buffer
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// was resized (in the eLocked case below), in which case, we still
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// need to execute the code below so the clients have a chance to be
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// release. resize() deals with the fact that the size can be the same.
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/*
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* Various states we could be in...
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resize = state & eResizeRequested;
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if (backbufferChanged) {
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if (resize == 0) {
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// ERROR, the resized buffer doesn't have its resize flag set
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} else if (resize == mask) {
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// ERROR one of the buffer has already been resized
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} else if (resize == mask ^ eResizeRequested) {
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// ERROR, the resized buffer doesn't have its resize flag set
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} else if (resize == eResizeRequested) {
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// OK, Normal case, proceed with resize
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}
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} else {
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if (resize == 0) {
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// OK, nothing special, do nothing
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} else if (resize == mask) {
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// restarted transaction, do nothing
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} else if (resize == mask ^ eResizeRequested) {
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// restarted transaction, do nothing
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} else if (resize == eResizeRequested) {
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// OK, size reset to previous value, proceed with resize
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}
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}
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*/
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// Index of the back buffer
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const bool backbufferChanged = (front.w != temp.w) || (front.h != temp.h);
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const uint32_t state = lcblk->swapState;
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const int32_t clientBackBufferIndex = layer_cblk_t::backBuffer(state);
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const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
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uint32_t resizeFlags = state & eResizeRequested;
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if (UNLIKELY(backbufferChanged && (resizeFlags != eResizeRequested))) {
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LOGE( "backbuffer size changed, but both resize flags are not set! "
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"(layer=%p), state=%08x, requested (%dx%d), drawing (%d,%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this, state,
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int(temp.w), int(temp.h),
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int(drawingState().w), int(drawingState().h),
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int(clientBackBufferIndex),
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int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
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int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
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// if we get there we're pretty screwed. the only reasonable
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// thing to do is to pretend we should do the resize since
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// backbufferChanged is set (this also will give a chance to
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// client to get unblocked)
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resizeFlags = eResizeRequested;
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}
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if (resizeFlags == eResizeRequested) {
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// NOTE: asserting that clientBackBufferIndex!=mFrontBufferIndex
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// here, would be wrong and misleading because by this point
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// mFrontBufferIndex has not been updated yet.
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LOGD_IF(DEBUG_RESIZE,
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"resize (layer=%p), state=%08x, "
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"requested (%dx%d), "
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"drawing (%d,%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this, state,
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int(temp.w), int(temp.h),
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int(drawingState().w), int(drawingState().h),
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int(clientBackBufferIndex),
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int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
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int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
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if (state & eLocked) {
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// if the buffer is locked, we can't resize anything because
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// - the backbuffer is currently in use by the user
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// - the front buffer is being shown
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// We just act as if the transaction didn't happen and we
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// reschedule it later...
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flags |= eRestartTransaction;
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} else {
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// This buffer needs to be resized
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status_t err =
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resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
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if (err == NO_ERROR) {
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const uint32_t mask = clientBackBufferIndex ?
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eResizeBuffer1 : eResizeBuffer0;
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android_atomic_and(~mask, &(lcblk->swapState));
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// since a buffer became available, we can let the client go...
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mFlinger->scheduleBroadcast(client);
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mResizeTransactionDone = true;
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// we're being resized and there is a freeze display request,
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// acquire a freeze lock, so that the screen stays put
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// until we've redrawn at the new size; this is to avoid
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// glitches upon orientation changes.
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if (mFlinger->hasFreezeRequest()) {
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// if the surface is hidden, don't try to acquire the
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// freeze lock, since hidden surfaces may never redraw
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if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
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mFreezeLock = mFlinger->getFreezeLock();
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}
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}
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}
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}
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}
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if (temp.sequence != front.sequence) {
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if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
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// this surface is now hidden, so it shouldn't hold a freeze lock
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// (it may never redraw, which is fine if it is hidden)
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mFreezeLock.clear();
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}
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}
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return LayerBase::doTransaction(flags);
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}
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status_t Layer::resize(
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int32_t clientBackBufferIndex,
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uint32_t width, uint32_t height,
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const char* what)
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{
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/*
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* handle resize (backbuffer and frontbuffer reallocation)
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* this is called from post() or from doTransaction()
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*/
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const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
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// if the new (transaction) size is != from the the backbuffer
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// then we need to reallocate the backbuffer
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bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
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(clientBackBuffer.getHeight() != height);
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LOGD_IF(!backbufferChanged,
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"(%s) eResizeRequested (layer=%p), but size not changed: "
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"requested (%dx%d), drawing (%d,%d), current (%d,%d),"
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"state=%08lx, index=%d, (%dx%d), (%dx%d)",
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what, this,
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int(width), int(height),
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int(drawingState().w), int(drawingState().h),
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int(currentState().w), int(currentState().h),
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long(lcblk->swapState),
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int(clientBackBufferIndex),
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int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
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int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
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// this can happen when changing the size back and forth quickly
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status_t err = NO_ERROR;
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if (backbufferChanged) {
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LOGD_IF(DEBUG_RESIZE,
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"resize (layer=%p), requested (%dx%d), "
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"index=%d, (%dx%d), (%dx%d)",
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this, int(width), int(height), int(clientBackBufferIndex),
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int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
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int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
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err = mBuffers[clientBackBufferIndex].setSize(width, height);
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if (UNLIKELY(err != NO_ERROR)) {
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// This really should never happen
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LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
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clientBackBufferIndex, width, height, err, strerror(err));
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// couldn't reallocate the surface
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android_atomic_write(eInvalidSurface, &lcblk->swapState);
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}
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}
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return err;
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}
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|
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void Layer::setSizeChanged(uint32_t w, uint32_t h)
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{
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LOGD_IF(DEBUG_RESIZE,
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"setSizeChanged w=%d, h=%d (old: w=%d, h=%d)",
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w, h, mCurrentState.w, mCurrentState.h);
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android_atomic_or(eResizeRequested, &(lcblk->swapState));
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}
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// ----------------------------------------------------------------------------
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// pageflip handling...
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// ----------------------------------------------------------------------------
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void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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{
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uint32_t state = android_atomic_or(eBusy, &(lcblk->swapState));
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// preemptively block the client, because he might set
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// eFlipRequested at any time and want to use this buffer
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// for the next frame. This will be unset below if it
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// turns out we didn't need it.
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uint32_t mask = eInvalidSurface | eFlipRequested | eResizeRequested;
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if (!(state & mask))
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return;
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if (UNLIKELY(state & eInvalidSurface)) {
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// if eInvalidSurface is set, this means the surface
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// became invalid during a transaction (NO_MEMORY for instance)
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mFlinger->scheduleBroadcast(client);
|
|
return;
|
|
}
|
|
|
|
if (UNLIKELY(state & eFlipRequested)) {
|
|
uint32_t oldState;
|
|
mPostedDirtyRegion = post(&oldState, recomputeVisibleRegions);
|
|
if (oldState & eNextFlipPending) {
|
|
// Process another round (we know at least a buffer
|
|
// is ready for that client).
|
|
mFlinger->signalEvent();
|
|
}
|
|
}
|
|
}
|
|
|
|
Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
|
|
{
|
|
// atomically swap buffers and (re)set eFlipRequested
|
|
int32_t oldValue, newValue;
|
|
layer_cblk_t * const lcblk = this->lcblk;
|
|
do {
|
|
oldValue = lcblk->swapState;
|
|
// get the current value
|
|
|
|
LOG_ASSERT(oldValue&eFlipRequested,
|
|
"eFlipRequested not set, yet we're flipping! (state=0x%08lx)",
|
|
long(oldValue));
|
|
|
|
newValue = (oldValue ^ eIndex);
|
|
// swap buffers
|
|
|
|
newValue &= ~(eFlipRequested | eNextFlipPending);
|
|
// clear eFlipRequested and eNextFlipPending
|
|
|
|
if (oldValue & eNextFlipPending)
|
|
newValue |= eFlipRequested;
|
|
// if eNextFlipPending is set (second buffer already has something
|
|
// in it) we need to reset eFlipRequested because the client
|
|
// might never do it
|
|
|
|
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
|
|
*previousSate = oldValue;
|
|
|
|
const int32_t index = (newValue & eIndex) ^ 1;
|
|
mFrontBufferIndex = index;
|
|
|
|
/* NOTE: it's safe to set this flag here because this is only touched
|
|
* from LayerBitmap::allocate(), which by construction cannot happen
|
|
* while we're in post().
|
|
*/
|
|
lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
|
|
|
|
// ... post the new front-buffer
|
|
Region dirty(lcblk->region + index);
|
|
dirty.andSelf(frontBuffer().getBounds());
|
|
|
|
//LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
|
|
// oldValue, newValue, mFrontBufferIndex);
|
|
//dirty.dump("dirty");
|
|
|
|
if (UNLIKELY(oldValue & eResizeRequested)) {
|
|
|
|
LOGD_IF(DEBUG_RESIZE,
|
|
"post (layer=%p), state=%08x, "
|
|
"index=%d, (%dx%d), (%dx%d)",
|
|
this, newValue,
|
|
int(1-index),
|
|
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
|
|
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
|
|
|
|
// here, we just posted the surface and we have resolved
|
|
// the front/back buffer indices. The client is blocked, so
|
|
// it cannot start using the new backbuffer.
|
|
|
|
// If the backbuffer was resized in THIS round, we actually cannot
|
|
// resize the frontbuffer because it has *just* been drawn (and we
|
|
// would have nothing to draw). In this case we just skip the resize
|
|
// it'll happen after the next page flip or during the next
|
|
// transaction.
|
|
|
|
const uint32_t mask = (1-index) ? eResizeBuffer1 : eResizeBuffer0;
|
|
if (mResizeTransactionDone && (newValue & mask)) {
|
|
// Resize the layer's second buffer only if the transaction
|
|
// happened. It may not have happened yet if eResizeRequested
|
|
// was set immediately after the "transactionRequested" test,
|
|
// in which case the drawing state's size would be wrong.
|
|
mFreezeLock.clear();
|
|
const Layer::State& s(drawingState());
|
|
if (resize(1-index, s.w, s.h, "post") == NO_ERROR) {
|
|
do {
|
|
oldValue = lcblk->swapState;
|
|
if ((oldValue & eResizeRequested) == eResizeRequested) {
|
|
// ugh, another resize was requested since we processed
|
|
// the first buffer, don't free the client, and let
|
|
// the next transaction handle everything.
|
|
break;
|
|
}
|
|
newValue = oldValue & ~mask;
|
|
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
|
|
}
|
|
mResizeTransactionDone = false;
|
|
recomputeVisibleRegions = true;
|
|
this->contentDirty = true;
|
|
}
|
|
}
|
|
|
|
reloadTexture(dirty);
|
|
|
|
return dirty;
|
|
}
|
|
|
|
Point Layer::getPhysicalSize() const
|
|
{
|
|
sp<const Buffer> front(frontBuffer().getBuffer());
|
|
return Point(front->getWidth(), front->getHeight());
|
|
}
|
|
|
|
void Layer::unlockPageFlip(
|
|
const Transform& planeTransform, Region& outDirtyRegion)
|
|
{
|
|
Region dirtyRegion(mPostedDirtyRegion);
|
|
if (!dirtyRegion.isEmpty()) {
|
|
mPostedDirtyRegion.clear();
|
|
// The dirty region is given in the layer's coordinate space
|
|
// transform the dirty region by the surface's transformation
|
|
// and the global transformation.
|
|
const Layer::State& s(drawingState());
|
|
const Transform tr(planeTransform * s.transform);
|
|
dirtyRegion = tr.transform(dirtyRegion);
|
|
|
|
// At this point, the dirty region is in screen space.
|
|
// Make sure it's constrained by the visible region (which
|
|
// is in screen space as well).
|
|
dirtyRegion.andSelf(visibleRegionScreen);
|
|
outDirtyRegion.orSelf(dirtyRegion);
|
|
|
|
// client could be blocked, so signal them so they get a
|
|
// chance to reevaluate their condition.
|
|
mFlinger->scheduleBroadcast(client);
|
|
}
|
|
}
|
|
|
|
void Layer::finishPageFlip()
|
|
{
|
|
if (LIKELY(!(lcblk->swapState & eInvalidSurface))) {
|
|
LOGE_IF(!(lcblk->swapState & eBusy),
|
|
"layer %p wasn't locked!", this);
|
|
android_atomic_and(~eBusy, &(lcblk->swapState));
|
|
}
|
|
mFlinger->scheduleBroadcast(client);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
|
|
SurfaceID id, const sp<Layer>& owner)
|
|
: Surface(flinger, id, owner->getIdentity(), owner)
|
|
{
|
|
}
|
|
|
|
Layer::SurfaceLayer::~SurfaceLayer()
|
|
{
|
|
}
|
|
|
|
sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
|
|
{
|
|
sp<SurfaceBuffer> buffer = 0;
|
|
sp<Layer> owner(getOwner());
|
|
if (owner != 0) {
|
|
buffer = owner->peekBuffer();
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
}; // namespace android
|