replicant-frameworks_native/opengl/libs/GLES2_dbg/src
David Li 7a52015696 GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat:
uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data.
If chunkCompressedSize == 0, then chunk is not compressed.

Also start fixing integer sizes on server.
On client, set endianness to match server.

Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e
Signed-off-by: David Li <davidxli@google.com>
2011-03-28 10:32:37 -07:00
..
api.cpp GLES2Dbg: added SETPROP expectResponse 2011-03-22 18:42:22 -07:00
api.h GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00
caller.cpp GLESv2Dbg: ability to create GL calls from client 2011-03-22 18:42:22 -07:00
caller.h GLESv2Dbg: ability to create GL calls from client 2011-03-22 18:42:22 -07:00
dbgcontext.cpp GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00
debugger_message.pb.cpp GLES2Dbg: added SETPROP expectResponse 2011-03-22 18:42:22 -07:00
debugger_message.pb.h GLES2Dbg: added SETPROP expectResponse 2011-03-22 18:42:22 -07:00
egl.cpp GLES2Dbg: added SETPROP expectResponse 2011-03-22 18:42:22 -07:00
header.h GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00
server.cpp GLESv2Dbg: ability to create GL calls from client 2011-03-22 18:42:22 -07:00
vertex.cpp GLES2Dbg: use 256KB chunks for lzf compression 2011-03-28 10:32:37 -07:00