replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian baca89c06a fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one.
We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
2009-08-20 19:09:34 -07:00
..
egl_entries.in
egl.cpp
hooks.cpp
Loader.cpp fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one. 2009-08-20 19:09:34 -07:00
Loader.h