replicant-frameworks_native/opengl
Mathias Agopian baca89c06a fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one.
We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
2009-08-20 19:09:34 -07:00
..
include
libagl better error handling in EGL 2009-08-20 00:12:56 -07:00
libs fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one. 2009-08-20 19:09:34 -07:00
tests show that we need to glClear to be fast(er) 2009-08-11 20:50:20 -07:00
tools/glgen