replicant-frameworks_native/opengl
Jesse Hall 83e7c8c431 Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
2012-05-22 12:11:41 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
libs fix EGL_CLIENT_STRING 2012-05-21 14:02:53 -07:00
specs
tests Added an EGLTest for eglTerminate 2012-04-16 22:25:13 -07:00
tools/glgen