replicant-frameworks_native/opengl/libs/EGL/egl_object.h
Jesse Hall b29e5e8c26 Increment/decrement a counter around EGL calls
This is in preparation for a change that will hibernate the underlying
EGL when idle. Instead of a bare egl_display_t*, get_display() now
returns a egl_display_ptr, which acts like a smart pointer. The
"wakecount" counter managed by the smart pointer isn't used for
anything in this change. It will be used to make sure we don't
hibernate when any thread is in an EGL call, without having to hold a
mutex for the duration of the call.

Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
2012-04-09 21:35:17 -07:00

202 lines
5.4 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_EGL_OBJECT_H
#define ANDROID_EGL_OBJECT_H
#include <ctype.h>
#include <stdint.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/threads.h>
#include <utils/String8.h>
#include <system/window.h>
#include "egl_display.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
struct egl_display_t;
class egl_object_t {
egl_display_t *display;
mutable volatile int32_t count;
protected:
virtual ~egl_object_t();
public:
egl_object_t(egl_display_t* display);
void destroy();
inline int32_t incRef() { return android_atomic_inc(&count); }
inline int32_t decRef() { return android_atomic_dec(&count); }
inline egl_display_t* getDisplay() const { return display; }
private:
void terminate();
static bool get(egl_display_t const* display, egl_object_t* object);
public:
template <typename N, typename T>
class LocalRef {
egl_object_t* ref;
LocalRef();
LocalRef(const LocalRef* rhs);
public:
~LocalRef();
explicit LocalRef(egl_object_t* rhs);
explicit LocalRef(egl_display_t const* display, T o) : ref(0) {
egl_object_t* native = reinterpret_cast<N*>(o);
if (o && egl_object_t::get(display, native)) {
ref = native;
}
}
inline N* get() {
return static_cast<N*>(ref);
}
void acquire() const;
void release() const;
void terminate();
};
template <typename N, typename T>
friend class LocalRef;
};
template<typename N, typename T>
egl_object_t::LocalRef<N, T>::LocalRef(egl_object_t* rhs) : ref(rhs) {
if (ref) {
ref->incRef();
}
}
template <typename N, typename T>
egl_object_t::LocalRef<N,T>::~LocalRef() {
if (ref) {
ref->destroy();
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::acquire() const {
if (ref) {
ref->incRef();
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::release() const {
if (ref) {
if (ref->decRef() == 1) {
// shouldn't happen because this is called from LocalRef
ALOGE("LocalRef::release() removed the last reference!");
}
}
}
template <typename N, typename T>
void egl_object_t::LocalRef<N,T>::terminate() {
if (ref) {
ref->terminate();
}
}
// ----------------------------------------------------------------------------
class egl_surface_t : public egl_object_t {
protected:
~egl_surface_t() {
ANativeWindow* const window = win.get();
if (window != NULL) {
native_window_set_buffers_format(window, 0);
if (native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL)) {
ALOGW("EGLNativeWindowType %p disconnect failed", window);
}
}
}
public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
egl_surface_t(egl_display_t* dpy, EGLConfig config,
EGLNativeWindowType win, EGLSurface surface,
egl_connection_t const* cnx) :
egl_object_t(dpy), surface(surface), config(config), win(win), cnx(cnx)
{}
EGLSurface surface;
EGLConfig config;
sp<ANativeWindow> win;
egl_connection_t const* cnx;
};
class egl_context_t: public egl_object_t {
protected:
~egl_context_t() {}
public:
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
egl_connection_t const* cnx, int version);
void onLooseCurrent();
void onMakeCurrent(EGLSurface draw, EGLSurface read);
EGLDisplay dpy;
EGLContext context;
EGLConfig config;
EGLSurface read;
EGLSurface draw;
egl_connection_t const* cnx;
int version;
String8 gl_extensions;
};
// ----------------------------------------------------------------------------
typedef egl_surface_t::Ref SurfaceRef;
typedef egl_context_t::Ref ContextRef;
// ----------------------------------------------------------------------------
template<typename NATIVE, typename EGL>
static inline NATIVE* egl_to_native_cast(EGL arg) {
return reinterpret_cast<NATIVE*>(arg);
}
static inline
egl_surface_t* get_surface(EGLSurface surface) {
return egl_to_native_cast<egl_surface_t>(surface);
}
static inline
egl_context_t* get_context(EGLContext context) {
return egl_to_native_cast<egl_context_t>(context);
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
#endif // ANDROID_EGL_OBJECT_H