replicant-frameworks_native/opengl/libs/EGL/egl_display.h
Jesse Hall b29e5e8c26 Increment/decrement a counter around EGL calls
This is in preparation for a change that will hibernate the underlying
EGL when idle. Instead of a bare egl_display_t*, get_display() now
returns a egl_display_ptr, which acts like a smart pointer. The
"wakecount" counter managed by the smart pointer isn't used for
anything in this change. It will be used to make sure we don't
hibernate when any thread is in an EGL call, without having to hold a
mutex for the duration of the call.

Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
2012-04-09 21:35:17 -07:00

202 lines
6.2 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_EGL_DISPLAY_H
#define ANDROID_EGL_DISPLAY_H
#include <ctype.h>
#include <stdint.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <cutils/compiler.h>
#include <utils/SortedVector.h>
#include <utils/threads.h>
#include <utils/String8.h>
#include "egldefs.h"
#include "hooks.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
class egl_object_t;
class egl_context_t;
class egl_connection_t;
// ----------------------------------------------------------------------------
class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
static egl_display_t sDisplay[NUM_DISPLAYS];
EGLDisplay getDisplay(EGLNativeDisplayType display);
void loseCurrentImpl(egl_context_t * cur_c);
public:
enum {
NOT_INITIALIZED = 0,
INITIALIZED = 1,
TERMINATED = 2
};
egl_display_t();
~egl_display_t();
EGLBoolean initialize(EGLint *major, EGLint *minor);
EGLBoolean terminate();
// add object to this display's list
void addObject(egl_object_t* object);
// remove object from this display's list
void removeObject(egl_object_t* object);
// add reference to this object. returns true if this is a valid object.
bool getObject(egl_object_t* object) const;
static egl_display_t* get(EGLDisplay dpy);
static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
EGLSurface draw, EGLSurface read, EGLContext ctx,
EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
static void loseCurrent(egl_context_t * cur_c);
inline bool isReady() const { return (refs > 0); }
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }
char const * getVendorString() const { return mVendorString.string(); }
char const * getVersionString() const { return mVersionString.string(); }
char const * getClientApiString() const { return mClientApiString.string(); }
char const * getExtensionString() const { return mExtensionString.string(); }
inline uint32_t getRefsCount() const { return refs; }
struct strings_t {
char const * vendor;
char const * version;
char const * clientApi;
char const * extensions;
};
struct DisplayImpl {
DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
EGLDisplay dpy;
EGLint state;
strings_t queryString;
};
private:
uint32_t magic;
public:
DisplayImpl disp;
bool finishOnSwap; // property: debug.egl.finish
bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion
private:
friend class egl_display_ptr;
bool enter();
void leave();
uint32_t refs;
mutable Mutex lock;
SortedVector<egl_object_t*> objects;
String8 mVendorString;
String8 mVersionString;
String8 mClientApiString;
String8 mExtensionString;
int32_t mWakeCount;
};
// ----------------------------------------------------------------------------
class egl_display_ptr {
public:
explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) {
if (mDpy) {
if (CC_UNLIKELY(!mDpy->enter())) {
mDpy = NULL;
}
}
}
// We only really need a C++11 move constructor, not a copy constructor.
// A move constructor would save an enter()/leave() pair on every EGL API
// call. But enabling -std=c++0x causes lots of errors elsewhere, so I
// can't use a move constructor yet.
//
// egl_display_ptr(egl_display_ptr&& other) {
// mDpy = other.mDpy;
// other.mDpy = NULL;
// }
egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) {
if (mDpy) {
mDpy->enter();
}
}
~egl_display_ptr() {
if (mDpy) {
mDpy->leave();
}
}
const egl_display_t* operator->() const { return mDpy; }
egl_display_t* operator->() { return mDpy; }
const egl_display_t* get() const { return mDpy; }
egl_display_t* get() { return mDpy; }
operator bool() const { return mDpy != NULL; }
private:
egl_display_t* mDpy;
// non-assignable
egl_display_ptr& operator=(const egl_display_ptr&);
};
// ----------------------------------------------------------------------------
inline egl_display_ptr get_display(EGLDisplay dpy) {
return egl_display_ptr(egl_display_t::get(dpy));
}
// Does not ensure EGL is unhibernated. Use with caution: calls into the
// underlying EGL implementation are not safe.
inline egl_display_t* get_display_nowake(EGLDisplay dpy) {
return egl_display_t::get(dpy);
}
// ----------------------------------------------------------------------------
egl_display_ptr validate_display(EGLDisplay dpy);
egl_display_ptr validate_display_connection(EGLDisplay dpy,
egl_connection_t*& cnx);
EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx);
EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface);
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
#endif // ANDROID_EGL_DISPLAY_H