replicant-frameworks_native/libs/gui/tests/TextureRenderer.h
Dan Stoza cb1fcdedaa libgui: Split SurfaceTexture tests into more files
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
2013-12-09 09:52:02 -08:00

47 lines
1.1 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_TEXTURE_RENDERER_H
#define ANDROID_TEXTURE_RENDERER_H
#include <GLES/gl.h>
#include <utils/RefBase.h>
namespace android {
class GLConsumer;
class TextureRenderer : public RefBase {
public:
TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
void SetUp();
void drawTexture();
private:
GLuint mTexName;
sp<GLConsumer> mST;
GLuint mPgm;
GLint mPositionHandle;
GLint mTexSamplerHandle;
GLint mTexMatrixHandle;
};
} // namespace android
#endif