cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
|
|
* Copyright 2013 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_TEXTURE_RENDERER_H
|
|
#define ANDROID_TEXTURE_RENDERER_H
|
|
|
|
#include <GLES/gl.h>
|
|
|
|
#include <utils/RefBase.h>
|
|
|
|
namespace android {
|
|
|
|
class GLConsumer;
|
|
|
|
class TextureRenderer : public RefBase {
|
|
public:
|
|
TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
|
|
|
|
void SetUp();
|
|
void drawTexture();
|
|
|
|
private:
|
|
GLuint mTexName;
|
|
sp<GLConsumer> mST;
|
|
GLuint mPgm;
|
|
GLint mPositionHandle;
|
|
GLint mTexSamplerHandle;
|
|
GLint mTexMatrixHandle;
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif
|