47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_TEXTURE_RENDERER_H
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#define ANDROID_TEXTURE_RENDERER_H
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#include <GLES/gl.h>
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#include <utils/RefBase.h>
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namespace android {
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class GLConsumer;
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class TextureRenderer : public RefBase {
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public:
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TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
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void SetUp();
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void drawTexture();
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private:
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GLuint mTexName;
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sp<GLConsumer> mST;
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GLuint mPgm;
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GLint mPositionHandle;
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GLint mTexSamplerHandle;
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GLint mTexMatrixHandle;
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};
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} // namespace android
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#endif
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