replicant-frameworks_native/libs/ui
Dan Stoza b1363d37fc Add unique ID to GraphicBuffer
Adds a globally-unique ID (PID + sequence number) to every
GraphicBuffer, which will remain the same while crossing Binder,
even if the underlying handles change.

Change-Id: Ib11330a4c5e99621b82204e0adb31b9a88658426
2014-03-31 14:10:07 -07:00
..
tests Fix misuse of $(my-dir). 2014-02-28 18:05:56 -08:00
Android.mk Add liblog 2013-04-09 21:55:39 -07:00
Fence.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
FramebufferNativeWindow.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
GraphicBuffer.cpp Add unique ID to GraphicBuffer 2014-03-31 14:10:07 -07:00
GraphicBufferAllocator.cpp add more tracing for buffer allocation 2012-02-29 20:47:20 -08:00
GraphicBufferMapper.cpp Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp libgui: Add a test for SRGB surfaces 2014-01-07 16:43:39 -08:00
Rect.cpp take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.cpp am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues" 2014-03-13 23:12:09 +00:00
UiConfig.cpp Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00