replicant-frameworks_native/libs/ui/Android.mk
Mathias Agopian 35b48d10bc Add logging of various important graphics events
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE

SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE

SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER

all events log the buffer conserned and a timestamp in microseconds.

by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1

The effect is immediate in SurfaceFlinger, but applications need to be
restarted.

Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
2010-09-13 23:16:58 -07:00

52 lines
1.0 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EGLUtils.cpp \
EventHub.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
GraphicLog.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
Input.cpp \
InputDispatcher.cpp \
InputManager.cpp \
InputReader.cpp \
InputTransport.cpp \
IOverlay.cpp \
Overlay.cpp \
PixelFormat.cpp \
Rect.cpp \
Region.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libEGL \
libbinder \
libpixelflinger \
libhardware \
libhardware_legacy
LOCAL_MODULE:= libui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif