f4fac7e93f
Looks like a full GPU path is less efficient on some GPU drivers that we're still using, and CPU is reliably faster... (there's probably a locking condition going on somewhere, this needs to be looked into) Change-Id: I8878796a117d65bf2324507cf8755cadce49f6dc |
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.. | ||
tests | ||
Android.mk | ||
BitTube.cpp | ||
BufferItem.cpp | ||
BufferItemConsumer.cpp | ||
BufferQueue.cpp | ||
BufferQueueConsumer.cpp | ||
BufferQueueCore.cpp | ||
BufferQueueProducer.cpp | ||
BufferSlot.cpp | ||
CleanSpec.mk | ||
ConsumerBase.cpp | ||
CpuConsumer.cpp | ||
DisplayEventReceiver.cpp | ||
GLConsumer.cpp | ||
GraphicBufferAlloc.cpp | ||
GuiConfig.cpp | ||
IConsumerListener.cpp | ||
IDisplayEventConnection.cpp | ||
IGraphicBufferAlloc.cpp | ||
IGraphicBufferConsumer.cpp | ||
IGraphicBufferProducer.cpp | ||
IProducerListener.cpp | ||
ISensorEventConnection.cpp | ||
ISensorServer.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceComposerClient.cpp | ||
LayerState.cpp | ||
Sensor.cpp | ||
SensorEventQueue.cpp | ||
SensorManager.cpp | ||
StreamSplitter.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceControl.cpp | ||
SyncFeatures.cpp |