replicant-frameworks_native/opengl
Ashok Bhat ab6fc2a86f Use long for pointers in opengl/EGL classes
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include

[x] EGLObjectHandle class - EGLObjectHandle class has two public
    methods (constructor and getHandle) that assume handles are
    32-bit. They have not been changed. Instead, two new hidden
    methods (EGLObjectHandle(long) and getNativeHandle) have been
    added.

[x] EG14 class - Two public methods eglGetDisplay and
    eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
    They have been changed to throw unsupported operation exception
    on non 32-bit machines. Two new methods eglGetDisplay(long)
    and eglCreatePbufferFromClientBuffer(...long buffer..) have
    been added to support 64-bit handles.

To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.

Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-02-24 14:27:44 +00:00
..
include GLConsumer: start using EGL_ANDROID_image_crop 2013-10-02 17:34:35 +00:00
libagl libagl: support multilib build 2014-02-14 17:29:22 -08:00
libs Use /(vendor|system)/lib64/egl for 64-bit EGL libraries 2014-02-16 10:29:40 -08:00
specs GLConsumer: start using EGL_ANDROID_image_crop 2013-10-02 17:34:35 +00:00
tests Binderize the consumer side of BufferQueue 2013-08-01 17:20:08 -07:00
tools/glgen Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00