replicant-frameworks_native/libs/ui
Mathias Agopian 54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
..
tests
Android.mk
Camera.cpp
CameraParameters.cpp
EGLUtils.cpp
EventHub.cpp
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp
ICamera.cpp
ICameraClient.cpp
ICameraService.cpp
IOverlay.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp
SharedBufferStack.cpp
Surface.cpp
SurfaceComposerClient.cpp