4ee5696dfb
Virtual Display async setting is overridden by eglApi.c causing stall during composition. Set the async mode after eglCreateWindowSurface() b/13139121 Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
483 lines
15 KiB
C++
483 lines
15 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <cutils/properties.h>
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#include <utils/RefBase.h>
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#include <utils/Log.h>
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#include <ui/DisplayInfo.h>
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#include <ui/PixelFormat.h>
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#include <gui/Surface.h>
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#include <hardware/gralloc.h>
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#include "DisplayHardware/DisplaySurface.h"
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#include "DisplayHardware/HWComposer.h"
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#include "RenderEngine/RenderEngine.h"
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#include "clz.h"
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#include "DisplayDevice.h"
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#include "SurfaceFlinger.h"
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#include "Layer.h"
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// ----------------------------------------------------------------------------
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using namespace android;
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// ----------------------------------------------------------------------------
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/*
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* Initialize the display to the specified values.
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*
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*/
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DisplayDevice::DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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DisplayType type,
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int32_t hwcId,
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int format,
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bool isSecure,
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const wp<IBinder>& displayToken,
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const sp<DisplaySurface>& displaySurface,
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const sp<IGraphicBufferProducer>& producer,
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EGLConfig config)
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: mFlinger(flinger),
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mType(type), mHwcDisplayId(hwcId),
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mDisplayToken(displayToken),
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mDisplaySurface(displaySurface),
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mDisplay(EGL_NO_DISPLAY),
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mSurface(EGL_NO_SURFACE),
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mDisplayWidth(), mDisplayHeight(), mFormat(),
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mFlags(),
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mPageFlipCount(),
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mIsSecure(isSecure),
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mSecureLayerVisible(false),
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mScreenAcquired(false),
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mLayerStack(NO_LAYER_STACK),
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mOrientation()
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{
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mNativeWindow = new Surface(producer, false);
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ANativeWindow* const window = mNativeWindow.get();
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/*
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* Create our display's surface
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*/
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EGLSurface surface;
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EGLint w, h;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (config == EGL_NO_CONFIG) {
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config = RenderEngine::chooseEglConfig(display, format);
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}
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surface = eglCreateWindowSurface(display, config, window, NULL);
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eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
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// Make sure that composition can never be stalled by a virtual display
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// consumer that isn't processing buffers fast enough. We have to do this
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// in two places:
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// * Here, in case the display is composed entirely by HWC.
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// * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
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// window's swap interval in eglMakeCurrent, so they'll override the
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// interval we set here.
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
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window->setSwapInterval(window, 0);
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mDisplay = display;
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mSurface = surface;
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mFormat = format;
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mPageFlipCount = 0;
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mViewport.makeInvalid();
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mFrame.makeInvalid();
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// virtual displays are always considered enabled
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mScreenAcquired = (mType >= DisplayDevice::DISPLAY_VIRTUAL);
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// Name the display. The name will be replaced shortly if the display
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// was created with createDisplay().
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switch (mType) {
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case DISPLAY_PRIMARY:
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mDisplayName = "Built-in Screen";
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break;
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case DISPLAY_EXTERNAL:
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mDisplayName = "HDMI Screen";
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break;
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default:
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mDisplayName = "Virtual Screen"; // e.g. Overlay #n
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break;
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}
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// initialize the display orientation transform.
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setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
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}
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DisplayDevice::~DisplayDevice() {
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if (mSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mDisplay, mSurface);
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mSurface = EGL_NO_SURFACE;
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}
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}
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void DisplayDevice::disconnect(HWComposer& hwc) {
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if (mHwcDisplayId >= 0) {
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hwc.disconnectDisplay(mHwcDisplayId);
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if (mHwcDisplayId >= DISPLAY_VIRTUAL)
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hwc.freeDisplayId(mHwcDisplayId);
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mHwcDisplayId = -1;
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}
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}
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bool DisplayDevice::isValid() const {
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return mFlinger != NULL;
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}
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int DisplayDevice::getWidth() const {
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return mDisplayWidth;
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}
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int DisplayDevice::getHeight() const {
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return mDisplayHeight;
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}
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PixelFormat DisplayDevice::getFormat() const {
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return mFormat;
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}
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EGLSurface DisplayDevice::getEGLSurface() const {
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return mSurface;
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}
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void DisplayDevice::setDisplayName(const String8& displayName) {
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if (!displayName.isEmpty()) {
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// never override the name with an empty name
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mDisplayName = displayName;
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}
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}
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uint32_t DisplayDevice::getPageFlipCount() const {
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return mPageFlipCount;
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}
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status_t DisplayDevice::compositionComplete() const {
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return mDisplaySurface->compositionComplete();
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}
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void DisplayDevice::flip(const Region& dirty) const
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{
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mFlinger->getRenderEngine().checkErrors();
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EGLDisplay dpy = mDisplay;
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EGLSurface surface = mSurface;
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#ifdef EGL_ANDROID_swap_rectangle
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if (mFlags & SWAP_RECTANGLE) {
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const Region newDirty(dirty.intersect(bounds()));
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const Rect b(newDirty.getBounds());
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eglSetSwapRectangleANDROID(dpy, surface,
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b.left, b.top, b.width(), b.height());
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}
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#endif
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mPageFlipCount++;
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}
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status_t DisplayDevice::beginFrame() const {
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return mDisplaySurface->beginFrame();
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}
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status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {
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DisplaySurface::CompositionType compositionType;
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bool haveGles = hwc.hasGlesComposition(mHwcDisplayId);
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bool haveHwc = hwc.hasHwcComposition(mHwcDisplayId);
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if (haveGles && haveHwc) {
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compositionType = DisplaySurface::COMPOSITION_MIXED;
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} else if (haveGles) {
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compositionType = DisplaySurface::COMPOSITION_GLES;
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} else if (haveHwc) {
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compositionType = DisplaySurface::COMPOSITION_HWC;
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} else {
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// Nothing to do -- when turning the screen off we get a frame like
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// this. Call it a HWC frame since we won't be doing any GLES work but
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// will do a prepare/set cycle.
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compositionType = DisplaySurface::COMPOSITION_HWC;
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}
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return mDisplaySurface->prepareFrame(compositionType);
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}
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void DisplayDevice::swapBuffers(HWComposer& hwc) const {
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// We need to call eglSwapBuffers() if:
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// (1) we don't have a hardware composer, or
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// (2) we did GLES composition this frame, and either
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// (a) we have framebuffer target support (not present on legacy
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// devices, where HWComposer::commit() handles things); or
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// (b) this is a virtual display
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if (hwc.initCheck() != NO_ERROR ||
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(hwc.hasGlesComposition(mHwcDisplayId) &&
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(hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) {
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EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
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if (!success) {
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EGLint error = eglGetError();
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if (error == EGL_CONTEXT_LOST ||
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mType == DisplayDevice::DISPLAY_PRIMARY) {
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LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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} else {
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ALOGE("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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}
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}
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}
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status_t result = mDisplaySurface->advanceFrame();
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if (result != NO_ERROR) {
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ALOGE("[%s] failed pushing new frame to HWC: %d",
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mDisplayName.string(), result);
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}
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}
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void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
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if (hwc.initCheck() == NO_ERROR) {
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mDisplaySurface->onFrameCommitted();
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}
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}
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uint32_t DisplayDevice::getFlags() const
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{
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return mFlags;
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}
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EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, EGLContext ctx) const {
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EGLBoolean result = EGL_TRUE;
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EGLSurface sur = eglGetCurrentSurface(EGL_DRAW);
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if (sur != mSurface) {
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result = eglMakeCurrent(dpy, mSurface, mSurface, ctx);
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if (result == EGL_TRUE) {
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
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eglSwapInterval(dpy, 0);
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}
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}
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setViewportAndProjection();
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return result;
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}
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void DisplayDevice::setViewportAndProjection() const {
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size_t w = mDisplayWidth;
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size_t h = mDisplayHeight;
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mFlinger->getRenderEngine().setViewportAndProjection(w, h, w, h, false);
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) {
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mVisibleLayersSortedByZ = layers;
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mSecureLayerVisible = false;
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size_t count = layers.size();
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for (size_t i=0 ; i<count ; i++) {
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const sp<Layer>& layer(layers[i]);
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if (layer->isSecure()) {
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mSecureLayerVisible = true;
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}
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}
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}
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const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const {
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return mVisibleLayersSortedByZ;
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}
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bool DisplayDevice::getSecureLayerVisible() const {
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return mSecureLayerVisible;
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}
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Region DisplayDevice::getDirtyRegion(bool repaintEverything) const {
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Region dirty;
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if (repaintEverything) {
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dirty.set(getBounds());
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} else {
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const Transform& planeTransform(mGlobalTransform);
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dirty = planeTransform.transform(this->dirtyRegion);
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dirty.andSelf(getBounds());
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}
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return dirty;
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}
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// ----------------------------------------------------------------------------
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bool DisplayDevice::canDraw() const {
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return mScreenAcquired;
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}
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void DisplayDevice::releaseScreen() const {
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mScreenAcquired = false;
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}
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void DisplayDevice::acquireScreen() const {
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mScreenAcquired = true;
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}
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bool DisplayDevice::isScreenAcquired() const {
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return mScreenAcquired;
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}
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// ----------------------------------------------------------------------------
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void DisplayDevice::setLayerStack(uint32_t stack) {
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mLayerStack = stack;
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dirtyRegion.set(bounds());
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}
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// ----------------------------------------------------------------------------
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uint32_t DisplayDevice::getOrientationTransform() const {
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uint32_t transform = 0;
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switch (mOrientation) {
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case DisplayState::eOrientationDefault:
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transform = Transform::ROT_0;
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break;
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case DisplayState::eOrientation90:
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transform = Transform::ROT_90;
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break;
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case DisplayState::eOrientation180:
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transform = Transform::ROT_180;
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break;
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case DisplayState::eOrientation270:
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transform = Transform::ROT_270;
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break;
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}
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return transform;
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}
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status_t DisplayDevice::orientationToTransfrom(
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int orientation, int w, int h, Transform* tr)
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{
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uint32_t flags = 0;
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switch (orientation) {
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case DisplayState::eOrientationDefault:
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flags = Transform::ROT_0;
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break;
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case DisplayState::eOrientation90:
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flags = Transform::ROT_90;
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break;
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case DisplayState::eOrientation180:
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flags = Transform::ROT_180;
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break;
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case DisplayState::eOrientation270:
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flags = Transform::ROT_270;
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break;
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default:
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return BAD_VALUE;
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}
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tr->set(flags, w, h);
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return NO_ERROR;
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}
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void DisplayDevice::setProjection(int orientation,
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const Rect& newViewport, const Rect& newFrame) {
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Rect viewport(newViewport);
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Rect frame(newFrame);
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const int w = mDisplayWidth;
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const int h = mDisplayHeight;
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Transform R;
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DisplayDevice::orientationToTransfrom(orientation, w, h, &R);
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if (!frame.isValid()) {
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// the destination frame can be invalid if it has never been set,
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// in that case we assume the whole display frame.
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frame = Rect(w, h);
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}
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if (viewport.isEmpty()) {
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// viewport can be invalid if it has never been set, in that case
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// we assume the whole display size.
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// it's also invalid to have an empty viewport, so we handle that
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// case in the same way.
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viewport = Rect(w, h);
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if (R.getOrientation() & Transform::ROT_90) {
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// viewport is always specified in the logical orientation
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// of the display (ie: post-rotation).
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swap(viewport.right, viewport.bottom);
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}
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}
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dirtyRegion.set(getBounds());
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Transform TL, TP, S;
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float src_width = viewport.width();
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float src_height = viewport.height();
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float dst_width = frame.width();
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float dst_height = frame.height();
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if (src_width != dst_width || src_height != dst_height) {
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float sx = dst_width / src_width;
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float sy = dst_height / src_height;
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S.set(sx, 0, 0, sy);
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}
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float src_x = viewport.left;
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float src_y = viewport.top;
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float dst_x = frame.left;
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float dst_y = frame.top;
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TL.set(-src_x, -src_y);
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TP.set(dst_x, dst_y);
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// The viewport and frame are both in the logical orientation.
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// Apply the logical translation, scale to physical size, apply the
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// physical translation and finally rotate to the physical orientation.
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mGlobalTransform = R * TP * S * TL;
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const uint8_t type = mGlobalTransform.getType();
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mNeedsFiltering = (!mGlobalTransform.preserveRects() ||
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(type >= Transform::SCALE));
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mScissor = mGlobalTransform.transform(viewport);
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if (mScissor.isEmpty()) {
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mScissor = getBounds();
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}
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mOrientation = orientation;
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mViewport = viewport;
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mFrame = frame;
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}
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void DisplayDevice::dump(String8& result) const {
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const Transform& tr(mGlobalTransform);
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result.appendFormat(
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"+ DisplayDevice: %s\n"
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" type=%x, hwcId=%d, layerStack=%u, (%4dx%4d), ANativeWindow=%p, orient=%2d (type=%08x), "
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"flips=%u, isSecure=%d, secureVis=%d, acquired=%d, numLayers=%u\n"
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" v:[%d,%d,%d,%d], f:[%d,%d,%d,%d], s:[%d,%d,%d,%d],"
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"transform:[[%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f][%0.3f,%0.3f,%0.3f]]\n",
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mDisplayName.string(), mType, mHwcDisplayId,
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mLayerStack, mDisplayWidth, mDisplayHeight, mNativeWindow.get(),
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mOrientation, tr.getType(), getPageFlipCount(),
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mIsSecure, mSecureLayerVisible, mScreenAcquired, mVisibleLayersSortedByZ.size(),
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mViewport.left, mViewport.top, mViewport.right, mViewport.bottom,
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mFrame.left, mFrame.top, mFrame.right, mFrame.bottom,
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mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
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tr[0][0], tr[1][0], tr[2][0],
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tr[0][1], tr[1][1], tr[2][1],
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tr[0][2], tr[1][2], tr[2][2]);
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String8 surfaceDump;
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mDisplaySurface->dump(surfaceDump);
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result.append(surfaceDump);
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}
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