replicant-frameworks_native/libs
Eric Laurent 70d8f430a6 Modifications in audio effect engine state management.
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature

Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
2010-07-13 12:27:18 -07:00
..
audioflinger Modifications in audio effect engine state management. 2010-07-13 12:27:18 -07:00
binder Start of work on passing around StrictMode policy over Binder calls. 2010-06-21 12:56:35 -07:00
surfaceflinger remove unused YUV formats 2010-07-01 21:17:56 -07:00
surfaceflinger_client Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
ui Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
utils Merge changes I2337051b,I19b426cb into gingerbread 2010-07-12 11:18:34 -07:00