replicant-frameworks_native/libs/gui/tests
Mathias Agopian a3fbda3cef BuffferQueue disconnect is now always asynchrnous
we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).

Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
2013-07-18 22:28:18 -07:00
..
Android.mk Add a test that checks multi-texturing works with GL_TEXTURE_EXTERNAL_OES 2013-04-16 23:32:38 -07:00
BufferQueue_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
CpuConsumer_test.cpp always pass the BufferQueue explicitely to consumers 2013-07-12 22:06:26 -07:00
Surface_test.cpp BuffferQueue disconnect is now always asynchrnous 2013-07-18 22:28:18 -07:00
SurfaceTexture_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
SurfaceTextureClient_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00