67eedd74ab
We need to reset mCurrentTexture and mLastQueued in setBufferCount because it frees all of the buffers associated with the buffer slots. Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
143 lines
5.5 KiB
C++
143 lines
5.5 KiB
C++
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_GUI_SURFACETEXTURE_H
|
|
#define ANDROID_GUI_SURFACETEXTURE_H
|
|
|
|
#include <EGL/egl.h>
|
|
#include <EGL/eglext.h>
|
|
#include <GLES2/gl2.h>
|
|
|
|
#include <gui/ISurfaceTexture.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
#include <utils/threads.h>
|
|
|
|
#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
|
|
|
|
namespace android {
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class SurfaceTexture : public BnSurfaceTexture {
|
|
public:
|
|
enum { MIN_BUFFER_SLOTS = 3 };
|
|
enum { NUM_BUFFER_SLOTS = 32 };
|
|
|
|
// tex indicates the name OpenGL texture to which images are to be streamed.
|
|
// This texture name cannot be changed once the SurfaceTexture is created.
|
|
SurfaceTexture(GLuint tex);
|
|
|
|
virtual ~SurfaceTexture();
|
|
|
|
// setBufferCount updates the number of available buffer slots. After
|
|
// calling this all buffer slots are both unallocated and owned by the
|
|
// SurfaceTexture object (i.e. they are not owned by the client).
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
|
|
uint32_t format, uint32_t usage);
|
|
|
|
// dequeueBuffer gets the next buffer slot index for the client to use. If a
|
|
// buffer slot is available then that slot index is written to the location
|
|
// pointed to by the buf argument and a status of OK is returned. If no
|
|
// slot is available then a status of -EBUSY is returned and buf is
|
|
// unmodified.
|
|
virtual status_t dequeueBuffer(int *buf);
|
|
|
|
virtual status_t queueBuffer(int buf);
|
|
virtual void cancelBuffer(int buf);
|
|
virtual status_t setCrop(const Rect& reg);
|
|
virtual status_t setTransform(uint32_t transform);
|
|
|
|
// updateTexImage sets the image contents of the target texture to that of
|
|
// the most recently queued buffer.
|
|
//
|
|
// This call may only be made while the OpenGL ES context to which the
|
|
// target texture belongs is bound to the calling thread.
|
|
status_t updateTexImage();
|
|
|
|
private:
|
|
|
|
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
|
|
// all slots.
|
|
void freeAllBuffers();
|
|
|
|
// createImage creates a new EGLImage from a GraphicBuffer.
|
|
EGLImageKHR createImage(EGLDisplay dpy,
|
|
const sp<GraphicBuffer>& graphicBuffer);
|
|
|
|
enum { INVALID_BUFFER_SLOT = -1 };
|
|
|
|
struct BufferSlot {
|
|
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
|
|
// if no buffer has been allocated.
|
|
sp<GraphicBuffer> mGraphicBuffer;
|
|
|
|
// mEglImage is the EGLImage created from mGraphicBuffer.
|
|
EGLImageKHR mEglImage;
|
|
|
|
// mEglDisplay is the EGLDisplay used to create mEglImage.
|
|
EGLDisplay mEglDisplay;
|
|
|
|
// mOwnedByClient indicates whether the slot is currently accessible to a
|
|
// client and should not be used by the SurfaceTexture object. It gets
|
|
// set to true when dequeueBuffer returns the slot and is reset to false
|
|
// when the client calls either queueBuffer or cancelBuffer on the slot.
|
|
bool mOwnedByClient;
|
|
};
|
|
|
|
// mSlots is the array of buffer slots that must be mirrored on the client
|
|
// side. This allows buffer ownership to be transferred between the client
|
|
// and server without sending a GraphicBuffer over binder. The entire array
|
|
// is initialized to NULL at construction time, and buffers are allocated
|
|
// for a slot when requestBuffer is called with that slot's index.
|
|
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
|
|
|
// mBufferCount is the number of buffer slots that the client and server
|
|
// must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
|
|
// calling setBufferCount.
|
|
int mBufferCount;
|
|
|
|
// mCurrentTexture is the buffer slot index of the buffer that is currently
|
|
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
|
|
// indicating that no buffer slot is currently bound to the texture. Note,
|
|
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
|
|
// that no buffer is bound to the texture. A call to setBufferCount will
|
|
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
|
|
int mCurrentTexture;
|
|
|
|
// mLastQueued is the buffer slot index of the most recently enqueued buffer.
|
|
// At construction time it is initialized to INVALID_BUFFER_SLOT, and is
|
|
// updated each time queueBuffer is called.
|
|
int mLastQueued;
|
|
|
|
// mTexName is the name of the OpenGL texture to which streamed images will
|
|
// be bound when updateTexImage is called. It is set at construction time
|
|
// changed with a call to setTexName.
|
|
const GLuint mTexName;
|
|
|
|
// mMutex is the mutex used to prevent concurrent access to the member
|
|
// variables of SurfaceTexture objects. It must be locked whenever the
|
|
// member variables are accessed.
|
|
Mutex mMutex;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_SURFACETEXTURE_H
|