replicant-frameworks_native/include
Mathias Agopian a317f1ba7f Fix error reporting in Surface::cancelBuffer()
when we validate the surface there, most errors are in fact allowed
because it is legal to cancel a buffer after a surface has been
destroyed (for instance). in that case make sure to not log
error messages as they are very confusing.

Change-Id: Iecdfbaf6d9ee5da54d56cd7ea7a0d430c30934b0
2011-01-14 11:04:34 -08:00
..
binder resubmitting Change-Id: I67b1d04a5c9fc18b0cd4da6184d0b814b64d89e9 2010-12-21 09:32:36 -08:00
gui Fix a bug in SurfaceTexture::setBufferCount. 2011-01-09 16:40:06 -08:00
pim
private
surfaceflinger Fix error reporting in Surface::cancelBuffer() 2011-01-14 11:04:34 -08:00
tts
ui Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
utils Add initial support for cursor-based pointing devices. 2010-12-29 13:19:53 -08:00