replicant-frameworks_native/include/input
Dmitry Torokhov 115f93eeeb Allow defining replacement key events in keymap
Currently keyboard maps allow to assign character sequences to key
events and allow specifying a so-called "fallback" key events that are
re-injected into input stream if target application indicates that it
was not able to handle the original key event. Unfortunately there is no
way to perform substitution before handing the event to applicationis.

This change adds a new keymap keyword "replace" that allows users query
"replacement" actions for key (if any), with the intent that such
replacement happens early in the event handling process.

Bug: 24504154

Change-Id: I3e6a2476c856524171df00ad22ff56f2018c1278
2015-09-29 13:26:30 -07:00
..
IInputFlinger.h Move inputflinger process to host directory 2015-02-23 16:04:57 -08:00
Input.h Add method to set action button on MotionEvent 2015-06-17 21:06:54 +01:00
InputDevice.h Pass through availability of audio mic for input devices. 2015-04-09 10:02:16 -07:00
InputEventLabels.h DO NOT MERGE Revert "am f37143d8: Merge "Cancel touches as well as pointer gestures." into mnc-dev" 2015-09-22 22:05:48 +01:00
InputTransport.h Fix input tests to work with new MotionEvent member 2015-05-14 16:29:13 +01:00
Keyboard.h Allow defining replacement key events in keymap 2015-09-29 13:26:30 -07:00
KeyCharacterMap.h Allow defining replacement key events in keymap 2015-09-29 13:26:30 -07:00
KeyLayoutMap.h Parse LED mappings in keylayout files. DO NOT MERGE 2014-03-03 13:59:35 -08:00
VelocityControl.h
VelocityTracker.h
VirtualKeyMap.h