Fix input tests to work with new MotionEvent member
Change-Id: I0dde0f91f693903f26edc116b5dbcbf33bac2b93
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@ -96,7 +96,7 @@ struct InputMessage {
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float yPrecision;
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uint32_t pointerCount;
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// Note that PointerCoords requires 8 byte alignment.
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struct Pointer{
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struct Pointer {
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PointerProperties properties;
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PointerCoords coords;
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} pointers[MAX_POINTERS];
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@ -248,7 +248,7 @@ void MotionEventTest::initializeEventWithHistory(MotionEvent* event) {
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pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 26);
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pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, 27);
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pointerCoords[1].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 28);
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event->initialize(2, AINPUT_SOURCE_TOUCHSCREEN, AMOTION_EVENT_ACTION_MOVE,
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event->initialize(2, AINPUT_SOURCE_TOUCHSCREEN, AMOTION_EVENT_ACTION_MOVE, 0,
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AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED,
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AMOTION_EVENT_EDGE_FLAG_TOP, AMETA_ALT_ON, AMOTION_EVENT_BUTTON_PRIMARY,
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X_OFFSET, Y_OFFSET, 2.0f, 2.1f,
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@ -557,7 +557,7 @@ TEST_F(MotionEventTest, Transform) {
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pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle);
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}
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MotionEvent event;
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event.initialize(0, 0, AMOTION_EVENT_ACTION_MOVE, 0, 0, 0, 0,
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event.initialize(0, 0, AMOTION_EVENT_ACTION_MOVE, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
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float originalRawX = 0 + 3;
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float originalRawY = -RADIUS + 2;
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@ -133,6 +133,7 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
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const int32_t deviceId = 1;
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const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
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const int32_t action = AMOTION_EVENT_ACTION_MOVE;
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const int32_t actionButton = 0;
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const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
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const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
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const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
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@ -163,8 +164,8 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
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pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
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}
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status = mPublisher->publishMotionEvent(seq, deviceId, source, action, flags, edgeFlags,
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metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
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status = mPublisher->publishMotionEvent(seq, deviceId, source, action, actionButton,
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flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
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downTime, eventTime, pointerCount,
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pointerProperties, pointerCoords);
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ASSERT_EQ(OK, status)
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@ -255,7 +256,7 @@ TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessTha
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PointerProperties pointerProperties[pointerCount];
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PointerCoords pointerCoords[pointerCount];
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status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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pointerCount, pointerProperties, pointerCoords);
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ASSERT_EQ(BAD_VALUE, status)
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<< "publisher publishMotionEvent should return BAD_VALUE";
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@ -271,7 +272,7 @@ TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreater
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pointerCoords[i].clear();
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}
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status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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pointerCount, pointerProperties, pointerCoords);
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ASSERT_EQ(BAD_VALUE, status)
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<< "publisher publishMotionEvent should return BAD_VALUE";
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@ -51,10 +51,11 @@ void TestInputMessageAlignment() {
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CHECK_OFFSET(InputMessage::Body::Motion, deviceId, 16);
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CHECK_OFFSET(InputMessage::Body::Motion, source, 20);
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CHECK_OFFSET(InputMessage::Body::Motion, action, 24);
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CHECK_OFFSET(InputMessage::Body::Motion, flags, 28);
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CHECK_OFFSET(InputMessage::Body::Motion, metaState, 32);
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CHECK_OFFSET(InputMessage::Body::Motion, buttonState, 36);
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CHECK_OFFSET(InputMessage::Body::Motion, edgeFlags, 40);
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CHECK_OFFSET(InputMessage::Body::Motion, actionButton, 28);
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CHECK_OFFSET(InputMessage::Body::Motion, flags, 32);
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CHECK_OFFSET(InputMessage::Body::Motion, metaState, 36);
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CHECK_OFFSET(InputMessage::Body::Motion, buttonState, 40);
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CHECK_OFFSET(InputMessage::Body::Motion, edgeFlags, 44);
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CHECK_OFFSET(InputMessage::Body::Motion, downTime, 48);
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CHECK_OFFSET(InputMessage::Body::Motion, xOffset, 56);
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CHECK_OFFSET(InputMessage::Body::Motion, yOffset, 60);
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