replicant-frameworks_native/include/gui
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
..
BitTube.h
BufferItemConsumer.h
BufferQueue.h BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
ConsumerBase.h libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.h
DisplayEventReceiver.h
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h
SurfaceComposerClient.h display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
SurfaceTexture.h SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
SurfaceTextureClient.h