93a826f78f
This patch adds two improvements: 1. Protobuf messages are buffered and sent in chunks. 2. Multiple EGL contexts are handled properly: Corresponding to each EGLContext, a GLTraceContext with a unique ID is created. On eglMakeCurrent, the appropriate GLTraceContext is set and is used while tracing subsequent GL Calls in that thread. Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e |
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.. | ||
src | ||
tools | ||
.gitignore | ||
Android.mk | ||
DESIGN.txt | ||
dev.make | ||
gltrace.proto | ||
TODO.txt |