replicant-frameworks_native/opengl
Siva Velusamy 93a826f78f gltrace: transport buffering and context management
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
2012-01-04 11:38:37 -08:00
..
include rework a bit how we manage EGL extensions 2011-11-14 19:05:45 -08:00
libagl Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
libs gltrace: transport buffering and context management 2012-01-04 11:38:37 -08:00
specs add a way to access the version string of the h/w implementation of EGL 2011-11-29 18:00:35 -08:00
tests EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
tools/glgen GLES: add image external enums 2011-11-15 11:35:46 -08:00