replicant-frameworks_native/services/surfaceflinger
Mathias Agopian d992db3827 give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.

this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.

Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
2011-08-18 18:33:44 -07:00
..
DisplayHardware Add a h/w composer API to allow the HAL to trigger a redraw 2011-08-01 20:48:05 -07:00
tests
Android.mk as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
Barrier.h
clz.cpp
clz.h
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp give the proper orientation to the h/w composer HAL 2011-08-18 18:33:44 -07:00
Layer.h SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
LayerBase.cpp give the proper orientation to the h/w composer HAL 2011-08-18 18:33:44 -07:00
LayerBase.h give the proper orientation to the h/w composer HAL 2011-08-18 18:33:44 -07:00
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
SurfaceFlinger.h SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
SurfaceTextureLayer.cpp return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
SurfaceTextureLayer.h return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
TextureManager.cpp
TextureManager.h
Transform.cpp
Transform.h