replicant-frameworks_native/include/gui
Jamie Gennis 9e75ddda93 libgui: add BufferQueue test infrastructure
This change adds some infrastructure for testing the BufferQueue class.  It
also includes a test that tests the new check in BufferQueue::acquireBuffer
that prevents the consumer from acquiring more than one buffer beyond the max
acquired buffer count that was set.

Change-Id: I38554ad3f9a53d2ddeba7ef0deee35ec2e2f9775
2012-08-31 17:02:49 -07:00
..
BitTube.h
BufferItemConsumer.h
BufferQueue.h BufferQueue: use max acquired buffer count 2012-08-30 18:26:09 -07:00
ConsumerBase.h
CpuConsumer.h
DisplayEventReceiver.h
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h libgui: add BufferQueue test infrastructure 2012-08-31 17:02:49 -07:00
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h
SurfaceComposerClient.h Revert "A vendor ril depends on a native screen shot code." 2012-08-30 11:53:55 -07:00
SurfaceTexture.h BufferQueue: clean up buffer counting 2012-08-29 15:35:34 -07:00
SurfaceTextureClient.h