replicant-frameworks_native/opengl/tests/include/WindowSurface.h
Andy McFadden 6ef57d7b36 Restore old OpenGL tests
These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL.  This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead.  All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
2014-03-06 16:46:59 -08:00

50 lines
1.3 KiB
C++

/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OPENGL_TESTS_WINDOWSURFACE_H
#define OPENGL_TESTS_WINDOWSURFACE_H
#include <gui/SurfaceControl.h>
#include <EGL/egl.h>
namespace android {
/*
* A window that covers the entire display surface.
*
* The window is destroyed when this object is destroyed, so don't try
* to use the surface after that point.
*/
class WindowSurface {
public:
// Creates the window.
WindowSurface();
// Retrieves a handle to the window.
EGLNativeWindowType getSurface() const;
private:
WindowSurface(const WindowSurface&);
WindowSurface& operator=(const WindowSurface&);
sp<SurfaceControl> mSurfaceControl;
};
} // namespace android
#endif /* OPENGL_TESTS_WINDOWSURFACE_H */