replicant-frameworks_native/opengl/tests/include/WindowSurface.h

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/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OPENGL_TESTS_WINDOWSURFACE_H
#define OPENGL_TESTS_WINDOWSURFACE_H
#include <gui/SurfaceControl.h>
#include <EGL/egl.h>
namespace android {
/*
* A window that covers the entire display surface.
*
* The window is destroyed when this object is destroyed, so don't try
* to use the surface after that point.
*/
class WindowSurface {
public:
// Creates the window.
WindowSurface();
// Retrieves a handle to the window.
EGLNativeWindowType getSurface() const;
private:
WindowSurface(const WindowSurface&);
WindowSurface& operator=(const WindowSurface&);
sp<SurfaceControl> mSurfaceControl;
};
} // namespace android
#endif /* OPENGL_TESTS_WINDOWSURFACE_H */