replicant-frameworks_native/services/surfaceflinger/RenderEngine/RenderEngine.h
Mathias Agopian ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00

119 lines
3.8 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_RENDERENGINE_H_
#define SF_RENDERENGINE_H_
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <ui/mat4.h>
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class String8;
class Rect;
class Region;
class Mesh;
class Texture;
class RenderEngine {
enum GlesVersion {
GLES_VERSION_1_0 = 0x10000,
GLES_VERSION_1_1 = 0x10001,
GLES_VERSION_2_0 = 0x20000,
GLES_VERSION_3_0 = 0x30000,
};
static GlesVersion parseGlesVersion(const char* str);
EGLContext mEGLContext;
void setEGLContext(EGLContext ctxt);
virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
protected:
RenderEngine();
virtual ~RenderEngine() = 0;
public:
static RenderEngine* create(EGLDisplay display, EGLConfig config);
// dump the extension strings. always call the base class.
virtual void dump(String8& result);
// helpers
void clearWithColor(float red, float green, float blue, float alpha);
void fillRegionWithColor(const Region& region, uint32_t height,
float red, float green, float blue, float alpha);
// common to all GL versions
void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
void disableScissor();
void genTextures(size_t count, uint32_t* names);
void deleteTextures(size_t count, uint32_t const* names);
class BindImageAsFramebuffer {
RenderEngine& mEngine;
uint32_t mTexName, mFbName;
uint32_t mStatus;
public:
BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image);
~BindImageAsFramebuffer();
int getStatus() const;
};
// set-up
virtual void checkErrors() const;
virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0;
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
virtual void setupDimLayerBlending(int alpha) = 0;
virtual void setupLayerTexturing(const Texture& texture) = 0;
virtual void setupLayerBlackedOut() = 0;
virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
virtual void disableTexturing() = 0;
virtual void disableBlending() = 0;
// drawing
virtual void drawMesh(const Mesh& mesh) = 0;
// grouping
// creates a color-transform group, everything drawn in the group will be
// transformed by the given color transform when endGroup() is called.
virtual void beginGroup(const mat4& colorTransform) = 0;
virtual void endGroup() = 0;
// queries
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
EGLContext getEGLContext() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif /* SF_RENDERENGINE_H_ */