replicant-frameworks_native/services/surfaceflinger/SurfaceTextureLayer.h
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00

45 lines
1.2 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
#define ANDROID_SURFACE_TEXTURE_LAYER_H
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <gui/BufferQueue.h>
namespace android {
// ---------------------------------------------------------------------------
class Layer;
class SurfaceTextureLayer : public BufferQueue
{
public:
SurfaceTextureLayer();
~SurfaceTextureLayer();
virtual status_t connect(int api, QueueBufferOutput* output);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SURFACE_TEXTURE_LAYER_H