db89edc94b
this means they only have access to the consumer end of the interface. we had a lot of code that assumed consumers where holding a BufferQueue (i.e.: both ends), so most of this change is untangling in fix that Bug: 9265647 Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
561 lines
25 KiB
C++
561 lines
25 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUE_H
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#define ANDROID_GUI_BUFFERQUEUE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gui/IConsumerListener.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/IGraphicBufferConsumer.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class BufferQueue : public BnGraphicBufferProducer, public BnGraphicBufferConsumer {
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public:
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enum { MIN_UNDEQUEUED_BUFFERS = 2 };
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enum { NUM_BUFFER_SLOTS = 32 };
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enum { NO_CONNECTED_API = 0 };
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enum { INVALID_BUFFER_SLOT = -1 };
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enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
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// When in async mode we reserve two slots in order to guarantee that the
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// producer and consumer can run asynchronously.
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enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
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// for backward source compatibility
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typedef ::android::ConsumerListener ConsumerListener;
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// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
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// reference to the actual consumer object. It forwards all calls to that
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// consumer object so long as it exists.
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//
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// This class exists to avoid having a circular reference between the
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// BufferQueue object and the consumer object. The reason this can't be a weak
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// reference in the BufferQueue class is because we're planning to expose the
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// consumer side of a BufferQueue as a binder interface, which doesn't support
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// weak references.
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class ProxyConsumerListener : public BnConsumerListener {
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public:
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ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
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virtual ~ProxyConsumerListener();
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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private:
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// mConsumerListener is a weak reference to the IConsumerListener. This is
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// the raison d'etre of ProxyConsumerListener.
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wp<ConsumerListener> mConsumerListener;
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};
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// BufferQueue manages a pool of gralloc memory slots to be used by
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// producers and consumers. allocator is used to allocate all the
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// needed gralloc buffers.
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BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
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virtual ~BufferQueue();
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/*
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* IGraphicBufferProducer interface
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*/
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// Query native window attributes. The "what" values are enumerated in
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// window.h (e.g. NATIVE_WINDOW_FORMAT).
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virtual int query(int what, int* value);
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// setBufferCount updates the number of available buffer slots. If this
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// method succeeds, buffer slots will be both unallocated and owned by
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// the BufferQueue object (i.e. they are not owned by the producer or
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// consumer).
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//
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// This will fail if the producer has dequeued any buffers, or if
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// bufferCount is invalid. bufferCount must generally be a value
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// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
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// (inclusive). It may also be set to zero (the default) to indicate
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// that the producer does not wish to set a value. The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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// ...).
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//
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// This may only be called by the producer. The consumer will be told
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// to discard buffers through the onBuffersReleased callback.
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virtual status_t setBufferCount(int bufferCount);
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// requestBuffer returns the GraphicBuffer for slot N.
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//
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// In normal operation, this is called the first time slot N is returned
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// by dequeueBuffer. It must be called again if dequeueBuffer returns
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// flags indicating that previously-returned buffers are no longer valid.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// dequeueBuffer gets the next buffer slot index for the producer to use.
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// If a buffer slot is available then that slot index is written to the
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// location pointed to by the buf argument and a status of OK is returned.
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// If no slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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//
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// The fence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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// written immediately.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in graphics.h, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by setConsumerUsageBits.
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//
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// The return value may be a negative error value or a non-negative
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// collection of flags. If the flags are set, the return values are
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// valid, but additional actions must be performed.
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//
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// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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// producer must discard cached GraphicBuffer references for the slot
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// returned in buf.
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// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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// must discard cached GraphicBuffer references for all slots.
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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// queueBuffer returns a filled buffer to the BufferQueue.
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//
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// Additional data is provided in the QueueBufferInput struct. Notably,
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// a timestamp must be provided for the buffer. The timestamp is in
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// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are producer-specific and should be documented by the
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// producer.
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//
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// The caller may provide a fence that signals when all rendering
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// operations have completed. Alternatively, NO_FENCE may be used,
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// indicating that the buffer is ready immediately.
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//
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// Some values are returned in the output struct: the current settings
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// for default width and height, the current transform hint, and the
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// number of queued buffers.
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virtual status_t queueBuffer(int buf,
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const QueueBufferInput& input, QueueBufferOutput* output);
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// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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// queue it for use by the consumer.
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//
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// The buffer will not be overwritten until the fence signals. The fence
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// will usually be the one obtained from dequeueBuffer.
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virtual void cancelBuffer(int buf, const sp<Fence>& fence);
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// connect attempts to connect a producer API to the BufferQueue. This
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// must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator. A consumer must already be connected.
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//
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// This method will fail if connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made (i.e. if
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// it's still connected to a producer).
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//
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// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
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// disconnect attempts to disconnect a producer API from the BufferQueue.
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// Calling this method will cause any subsequent calls to other
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified producer API.
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virtual status_t disconnect(int api);
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/*
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* IGraphicBufferConsumer interface
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*/
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
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// buffer is successfully acquired, the information about the buffer is
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// returned in BufferItem. If the buffer returned had previously been
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// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
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// NULL and it is assumed that the consumer still holds a reference to the
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// buffer.
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//
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// If presentWhen is nonzero, it indicates the time when the buffer will
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// be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use. frameNumber is used to indentify the exact buffer returned.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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// had received a onBuffersReleased() call with a mask set for the released
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// buffer.
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//
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// Note that the dependencies on EGL will be removed once we switch to using
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// the Android HW Sync HAL.
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virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
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EGLDisplay display, EGLSyncKHR fence,
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const sp<Fence>& releaseFence);
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// consumerConnect connects a consumer to the BufferQueue. Only one
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// consumer may be connected, and when that consumer disconnects the
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// BufferQueue is placed into the "abandoned" state, causing most
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// interactions with the BufferQueue by the producer to fail.
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// controlledByApp indicates whether the consumer is controlled by
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// the application.
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//
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// consumer may not be NULL.
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virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
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// consumerDisconnect disconnects a consumer from the BufferQueue. All
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// buffers will be freed and the BufferQueue is placed in the "abandoned"
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// state, causing most interactions with the BufferQueue by the producer to
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// fail.
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virtual status_t consumerDisconnect();
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// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
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// indicating which buffer slots have been released by the BufferQueue
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// but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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virtual status_t getReleasedBuffers(uint32_t* slotMask);
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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virtual status_t setDefaultMaxBufferCount(int bufferCount);
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// disableAsyncBuffer disables the extra buffer used in async mode
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// (when both producer and consumer have set their "isControlledByApp"
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// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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//
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// This can only be called before consumerConnect().
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virtual status_t disableAsyncBuffer();
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// setConsumerName sets the name used in logging
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virtual void setConsumerName(const String8& name);
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// setDefaultBufferFormat allows the BufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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virtual status_t setConsumerUsageBits(uint32_t usage);
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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virtual status_t setTransformHint(uint32_t hint);
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// dump our state in a String
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virtual void dump(String8& result, const char* prefix) const;
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private:
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// freeBufferLocked frees the GraphicBuffer and sync resources for the
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// given slot.
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void freeBufferLocked(int index);
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// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
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// all slots.
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void freeAllBuffersLocked();
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// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
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// that will be used if the producer does not override the buffer slot
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// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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// The initial default is 2.
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status_t setDefaultMaxBufferCountLocked(int count);
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// getMinUndequeuedBufferCount returns the minimum number of buffers
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// that must remain in a state other than DEQUEUED.
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// The async parameter tells whether we're in asynchronous mode.
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int getMinUndequeuedBufferCount(bool async) const;
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// getMinBufferCountLocked returns the minimum number of buffers allowed
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// given the current BufferQueue state.
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// The async parameter tells whether we're in asynchronous mode.
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int getMinMaxBufferCountLocked(bool async) const;
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// getMaxBufferCountLocked returns the maximum number of buffers that can
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// be allocated at once. This value depends upon the following member
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// variables:
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//
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// mDequeueBufferCannotBlock
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// mMaxAcquiredBufferCount
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// mDefaultMaxBufferCount
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// mOverrideMaxBufferCount
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// async parameter
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//
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// Any time one of these member variables is changed while a producer is
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// connected, mDequeueCondition must be broadcast.
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int getMaxBufferCountLocked(bool async) const;
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// stillTracking returns true iff the buffer item is still being tracked
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// in one of the slots.
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bool stillTracking(const BufferItem *item) const;
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struct BufferSlot {
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BufferSlot()
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: mEglDisplay(EGL_NO_DISPLAY),
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mBufferState(BufferSlot::FREE),
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mRequestBufferCalled(false),
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mFrameNumber(0),
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mEglFence(EGL_NO_SYNC_KHR),
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mAcquireCalled(false),
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mNeedsCleanupOnRelease(false) {
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}
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// mGraphicBuffer points to the buffer allocated for this slot or is NULL
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// if no buffer has been allocated.
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sp<GraphicBuffer> mGraphicBuffer;
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// mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
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EGLDisplay mEglDisplay;
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// BufferState represents the different states in which a buffer slot
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// can be. All slots are initially FREE.
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enum BufferState {
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// FREE indicates that the buffer is available to be dequeued
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// by the producer. The buffer may be in use by the consumer for
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// a finite time, so the buffer must not be modified until the
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// associated fence is signaled.
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//
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// The slot is "owned" by BufferQueue. It transitions to DEQUEUED
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// when dequeueBuffer is called.
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FREE = 0,
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// DEQUEUED indicates that the buffer has been dequeued by the
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// producer, but has not yet been queued or canceled. The
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// producer may modify the buffer's contents as soon as the
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// associated ready fence is signaled.
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//
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// The slot is "owned" by the producer. It can transition to
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// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
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DEQUEUED = 1,
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// QUEUED indicates that the buffer has been filled by the
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// producer and queued for use by the consumer. The buffer
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// contents may continue to be modified for a finite time, so
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// the contents must not be accessed until the associated fence
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// is signaled.
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//
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// The slot is "owned" by BufferQueue. It can transition to
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// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
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// queued in asynchronous mode).
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QUEUED = 2,
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// ACQUIRED indicates that the buffer has been acquired by the
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// consumer. As with QUEUED, the contents must not be accessed
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// by the consumer until the fence is signaled.
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//
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// The slot is "owned" by the consumer. It transitions to FREE
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// when releaseBuffer is called.
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ACQUIRED = 3
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};
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// mBufferState is the current state of this buffer slot.
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BufferState mBufferState;
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// mRequestBufferCalled is used for validating that the producer did
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// call requestBuffer() when told to do so. Technically this is not
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// needed but useful for debugging and catching producer bugs.
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bool mRequestBufferCalled;
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// mFrameNumber is the number of the queued frame for this slot. This
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// is used to dequeue buffers in LRU order (useful because buffers
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// may be released before their release fence is signaled).
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uint64_t mFrameNumber;
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// mEglFence is the EGL sync object that must signal before the buffer
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// associated with this buffer slot may be dequeued. It is initialized
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// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
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// new sync object in releaseBuffer. (This is deprecated in favor of
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// mFence, below.)
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EGLSyncKHR mEglFence;
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// mFence is a fence which will signal when work initiated by the
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// previous owner of the buffer is finished. When the buffer is FREE,
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// the fence indicates when the consumer has finished reading
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// from the buffer, or when the producer has finished writing if it
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// called cancelBuffer after queueing some writes. When the buffer is
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// QUEUED, it indicates when the producer has finished filling the
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// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
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// passed to the consumer or producer along with ownership of the
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// buffer, and mFence is set to NO_FENCE.
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sp<Fence> mFence;
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// Indicates whether this buffer has been seen by a consumer yet
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bool mAcquireCalled;
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// Indicates whether this buffer needs to be cleaned up by the
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// consumer. This is set when a buffer in ACQUIRED state is freed.
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// It causes releaseBuffer to return STALE_BUFFER_SLOT.
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bool mNeedsCleanupOnRelease;
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};
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// mSlots is the array of buffer slots that must be mirrored on the
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// producer side. This allows buffer ownership to be transferred between
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// the producer and consumer without sending a GraphicBuffer over binder.
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// The entire array is initialized to NULL at construction time, and
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// buffers are allocated for a slot when requestBuffer is called with
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// that slot's index.
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BufferSlot mSlots[NUM_BUFFER_SLOTS];
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// mDefaultWidth holds the default width of allocated buffers. It is used
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// in dequeueBuffer() if a width and height of zero is specified.
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uint32_t mDefaultWidth;
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// mDefaultHeight holds the default height of allocated buffers. It is used
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|
// in dequeueBuffer() if a width and height of zero is specified.
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uint32_t mDefaultHeight;
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// mMaxAcquiredBufferCount is the number of buffers that the consumer may
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// acquire at one time. It defaults to 1 and can be changed by the
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// consumer via the setMaxAcquiredBufferCount method, but this may only be
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// done when no producer is connected to the BufferQueue.
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//
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// This value is used to derive the value returned for the
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// MIN_UNDEQUEUED_BUFFERS query by the producer.
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int mMaxAcquiredBufferCount;
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// mDefaultMaxBufferCount is the default limit on the number of buffers
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|
// that will be allocated at one time. This default limit is set by the
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// consumer. The limit (as opposed to the default limit) may be
|
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// overridden by the producer.
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int mDefaultMaxBufferCount;
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|
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// mOverrideMaxBufferCount is the limit on the number of buffers that will
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|
// be allocated at one time. This value is set by the image producer by
|
|
// calling setBufferCount. The default is zero, which means the producer
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|
// doesn't care about the number of buffers in the pool. In that case
|
|
// mDefaultMaxBufferCount is used as the limit.
|
|
int mOverrideMaxBufferCount;
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|
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// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
|
|
// allocate new GraphicBuffer objects.
|
|
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
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|
|
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// mConsumerListener is used to notify the connected consumer of
|
|
// asynchronous events that it may wish to react to. It is initially set
|
|
// to NULL and is written by consumerConnect and consumerDisconnect.
|
|
sp<IConsumerListener> mConsumerListener;
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|
|
|
// mConsumerControlledByApp whether the connected consumer is controlled by the
|
|
// application.
|
|
bool mConsumerControlledByApp;
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|
|
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// mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
|
|
// this flag is set during connect() when both consumer and producer are controlled
|
|
// by the application.
|
|
bool mDequeueBufferCannotBlock;
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|
|
|
// mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
|
|
// dequeueBuffer() from ever blocking.
|
|
bool mUseAsyncBuffer;
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|
|
|
// mConnectedApi indicates the producer API that is currently connected
|
|
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
|
|
// updated by the connect and disconnect methods.
|
|
int mConnectedApi;
|
|
|
|
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
|
mutable Condition mDequeueCondition;
|
|
|
|
// mQueue is a FIFO of queued buffers used in synchronous mode
|
|
typedef Vector<BufferItem> Fifo;
|
|
Fifo mQueue;
|
|
|
|
// mAbandoned indicates that the BufferQueue will no longer be used to
|
|
// consume image buffers pushed to it using the IGraphicBufferProducer
|
|
// interface. It is initialized to false, and set to true in the
|
|
// consumerDisconnect method. A BufferQueue that has been abandoned will
|
|
// return the NO_INIT error from all IGraphicBufferProducer methods
|
|
// capable of returning an error.
|
|
bool mAbandoned;
|
|
|
|
// mConsumerName is a string used to identify the BufferQueue in log
|
|
// messages. It is set by the setConsumerName method.
|
|
String8 mConsumerName;
|
|
|
|
// mMutex is the mutex used to prevent concurrent access to the member
|
|
// variables of BufferQueue objects. It must be locked whenever the
|
|
// member variables are accessed.
|
|
mutable Mutex mMutex;
|
|
|
|
// mFrameCounter is the free running counter, incremented on every
|
|
// successful queueBuffer call, and buffer allocation.
|
|
uint64_t mFrameCounter;
|
|
|
|
// mBufferHasBeenQueued is true once a buffer has been queued. It is
|
|
// reset when something causes all buffers to be freed (e.g. changing the
|
|
// buffer count).
|
|
bool mBufferHasBeenQueued;
|
|
|
|
// mDefaultBufferFormat can be set so it will override
|
|
// the buffer format when it isn't specified in dequeueBuffer
|
|
uint32_t mDefaultBufferFormat;
|
|
|
|
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
|
|
uint32_t mConsumerUsageBits;
|
|
|
|
// mTransformHint is used to optimize for screen rotations
|
|
uint32_t mTransformHint;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
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#endif // ANDROID_GUI_BUFFERQUEUE_H
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