ea4fdd4beb
If the implementation eglCreateContext failed, we called eglGetError(), so we could check that it set the EGL error properly. But since we'd already called this, when the app called eglGetError() it would get EGL_SUCCESS! Bug: 10181333 Change-Id: Ic45d3a8fcb8c4421e04844c6d2f52761790b5948 |
||
---|---|---|
.. | ||
include | ||
libagl | ||
libs | ||
specs | ||
tests | ||
tools/glgen |