replicant-frameworks_native/opengl
Jesse Hall ea4fdd4beb Don't swallow eglCreateContext errors
If the implementation eglCreateContext failed, we called
eglGetError(), so we could check that it set the EGL error properly.
But since we'd already called this, when the app called eglGetError()
it would get EGL_SUCCESS!

Bug: 10181333
Change-Id: Ic45d3a8fcb8c4421e04844c6d2f52761790b5948
2013-08-12 16:43:34 -07:00
..
include
libagl
libs Don't swallow eglCreateContext errors 2013-08-12 16:43:34 -07:00
specs
tests Binderize the consumer side of BufferQueue 2013-08-01 17:20:08 -07:00
tools/glgen All consumers now take an IGraphicBufferConsumer instead of a BufferQueue 2013-08-06 20:05:36 +00:00