replicant-frameworks_native/services/surfaceflinger
Mathias Agopian 0c8ecacb37 Merge "don't attempt to clip layers anymore using glScissor" 2012-04-16 16:00:11 -07:00
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DisplayHardware get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
tests remove libandroid.so from targets that don't need it 2012-03-27 13:57:43 -07:00
Android.mk SurfaceFlinger now uses the new VSYNC HAL API. 2012-04-04 19:01:20 -07:00
Barrier.h move native services under services/ 2010-07-22 15:28:19 -07:00
DdmConnection.cpp as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
DdmConnection.h as a debug option SrufaceFlinger can now connect to DDMS 2011-08-15 20:44:40 -07:00
EventThread.cpp don't wake-up eventthread every 16ms if there are no vsync requests 2012-04-12 20:43:16 -07:00
EventThread.h make sure to disable VSYNC while screen is off 2012-04-11 15:31:40 -07:00
GLExtensions.cpp add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
GLExtensions.h add support for [1974164] Be able to take a screen shot on the device 2010-09-24 14:56:39 -07:00
Layer.cpp SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Layer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
LayerBase.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerBase.h don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerDim.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
LayerScreenshot.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
LayerScreenshot.h Fix rotation displays frame N-1 briefly while rotating 2011-11-04 15:15:32 -07:00
MODULE_LICENSE_APACHE2 move native services under services/ 2010-07-22 15:28:19 -07:00
MessageQueue.cpp Revert "handle surfaces posts independently from composition" 2012-04-11 20:43:40 -07:00
MessageQueue.h separate transactions from updates 2012-02-01 20:43:06 -08:00
SurfaceFlinger.cpp don't attempt to clip layers anymore using glScissor 2012-04-16 03:19:15 -07:00
SurfaceFlinger.h get rid off preserve backbuffer optimization in SF 2012-04-16 03:19:15 -07:00
SurfaceTextureLayer.cpp s/w rendered apps can now use n-buffering (n>2) 2012-04-13 16:04:44 -07:00
SurfaceTextureLayer.h SurfaceTexture: Fully refactored from BufferQueue 2012-03-13 14:39:07 -07:00
Transform.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Transform.h fix Surface positions are not floats 2011-08-30 18:51:54 -07:00
clz.cpp move native services under services/ 2010-07-22 15:28:19 -07:00
clz.h implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation" 2011-07-19 15:24:46 -07:00