replicant-frameworks_native/libs/audioflinger
Eric Laurent 11c04c984a Workaround for issue 2046783.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
2009-08-12 05:49:58 -07:00
..
A2dpAudioInterface.cpp Workaround for issue 2046783. 2009-08-12 05:49:58 -07:00
A2dpAudioInterface.h Workaround for issue 2046783. 2009-08-12 05:49:58 -07:00
Android.mk
AudioBufferProvider.h
AudioDumpInterface.cpp
AudioDumpInterface.h
AudioFlinger.cpp
AudioFlinger.h
AudioHardwareGeneric.cpp
AudioHardwareGeneric.h
AudioHardwareInterface.cpp
AudioHardwareStub.cpp
AudioHardwareStub.h
AudioMixer.cpp
AudioMixer.h
AudioPolicyManagerGeneric.cpp
AudioPolicyManagerGeneric.h
AudioPolicyService.cpp
AudioPolicyService.h
AudioResampler.cpp
AudioResampler.h
AudioResamplerCubic.cpp
AudioResamplerCubic.h
AudioResamplerSinc.cpp
AudioResamplerSinc.h