11c04c984a
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down. The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed. |
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.. | ||
A2dpAudioInterface.cpp | ||
A2dpAudioInterface.h | ||
Android.mk | ||
AudioBufferProvider.h | ||
AudioDumpInterface.cpp | ||
AudioDumpInterface.h | ||
AudioFlinger.cpp | ||
AudioFlinger.h | ||
AudioHardwareGeneric.cpp | ||
AudioHardwareGeneric.h | ||
AudioHardwareInterface.cpp | ||
AudioHardwareStub.cpp | ||
AudioHardwareStub.h | ||
AudioMixer.cpp | ||
AudioMixer.h | ||
AudioPolicyManagerGeneric.cpp | ||
AudioPolicyManagerGeneric.h | ||
AudioPolicyService.cpp | ||
AudioPolicyService.h | ||
AudioResampler.cpp | ||
AudioResampler.h | ||
AudioResamplerCubic.cpp | ||
AudioResamplerCubic.h | ||
AudioResamplerSinc.cpp | ||
AudioResamplerSinc.h |