11c04c984a
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down. The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed. |
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audioflinger | ||
binder | ||
surfaceflinger | ||
ui | ||
utils |