replicant-frameworks_native/include/input
Narayan Kamath ed5fd384b7 Change InputMessage.motion.pointerSize to a uint32_t.
This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.

(cherry-picked from bc6001b026)

Change-Id: I28e87050478920a54132efbbb8138076ebad1409
2014-05-16 12:53:16 +01:00
..
Input.h Completely remove skia dependency from libinput. 2013-07-15 18:49:00 -07:00
InputDevice.h Add controller numbers for gamepads / joysticks 2013-07-22 16:37:28 -07:00
InputTransport.h Change InputMessage.motion.pointerSize to a uint32_t. 2014-05-16 12:53:16 +01:00
Keyboard.h
KeyCharacterMap.h
KeycodeLabels.h Add a keycode to switch audio tracks (2/2) 2013-07-12 17:23:45 +09:00
KeyLayoutMap.h
VelocityControl.h
VelocityTracker.h
VirtualKeyMap.h