Change InputMessage.motion.pointerSize to a uint32_t.
This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.
(cherry-picked from bc6001b026
)
Change-Id: I28e87050478920a54132efbbb8138076ebad1409
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b66ee6c32d
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@ -86,7 +86,7 @@ struct InputMessage {
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float yOffset;
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float xPrecision;
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float yPrecision;
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size_t pointerCount;
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uint32_t pointerCount;
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struct Pointer {
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PointerProperties properties;
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PointerCoords coords;
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@ -234,7 +234,7 @@ public:
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float yPrecision,
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nsecs_t downTime,
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nsecs_t eventTime,
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size_t pointerCount,
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uint32_t pointerCount,
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const PointerProperties* pointerProperties,
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const PointerCoords* pointerCoords);
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@ -360,7 +360,7 @@ private:
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void initializeFrom(const InputMessage* msg) {
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eventTime = msg->body.motion.eventTime;
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idBits.clear();
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for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
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for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
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uint32_t id = msg->body.motion.pointers[i].properties.id;
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idBits.markBit(id);
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idToIndex[id] = i;
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@ -292,7 +292,7 @@ status_t InputPublisher::publishMotionEvent(
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float yPrecision,
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nsecs_t downTime,
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nsecs_t eventTime,
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size_t pointerCount,
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uint32_t pointerCount,
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const PointerProperties* pointerProperties,
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const PointerCoords* pointerCoords) {
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#if DEBUG_TRANSPORT_ACTIONS
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@ -334,7 +334,7 @@ status_t InputPublisher::publishMotionEvent(
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msg.body.motion.downTime = downTime;
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msg.body.motion.eventTime = eventTime;
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msg.body.motion.pointerCount = pointerCount;
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for (size_t i = 0; i < pointerCount; i++) {
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for (uint32_t i = 0; i < pointerCount; i++) {
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msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]);
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msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]);
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}
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@ -654,7 +654,7 @@ void InputConsumer::updateTouchState(InputMessage* msg) {
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}
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void InputConsumer::rewriteMessage(const TouchState& state, InputMessage* msg) {
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for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
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for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
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uint32_t id = msg->body.motion.pointers[i].properties.id;
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if (state.lastResample.idBits.hasBit(id)) {
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PointerCoords& msgCoords = msg->body.motion.pointers[i].coords;
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@ -894,10 +894,10 @@ void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg)
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}
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void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
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size_t pointerCount = msg->body.motion.pointerCount;
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uint32_t pointerCount = msg->body.motion.pointerCount;
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PointerProperties pointerProperties[pointerCount];
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PointerCoords pointerCoords[pointerCount];
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for (size_t i = 0; i < pointerCount; i++) {
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for (uint32_t i = 0; i < pointerCount; i++) {
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pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties);
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pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
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}
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@ -922,9 +922,9 @@ void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage
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}
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void InputConsumer::addSample(MotionEvent* event, const InputMessage* msg) {
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size_t pointerCount = msg->body.motion.pointerCount;
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uint32_t pointerCount = msg->body.motion.pointerCount;
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PointerCoords pointerCoords[pointerCount];
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for (size_t i = 0; i < pointerCount; i++) {
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for (uint32_t i = 0; i < pointerCount; i++) {
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pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
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}
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@ -934,7 +934,7 @@ void InputConsumer::addSample(MotionEvent* event, const InputMessage* msg) {
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bool InputConsumer::canAddSample(const Batch& batch, const InputMessage *msg) {
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const InputMessage& head = batch.samples.itemAt(0);
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size_t pointerCount = msg->body.motion.pointerCount;
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uint32_t pointerCount = msg->body.motion.pointerCount;
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if (head.body.motion.pointerCount != pointerCount
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|| head.body.motion.action != msg->body.motion.action) {
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return false;
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