replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mathias Agopian bcab7b17b1 fix DimLayer in GLES2.0 SF
DimLayer state wasn't initialized properly.

Bug: 10442967
Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
2013-08-23 16:12:34 -07:00
..
Description.cpp Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
Description.h Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
GLES11RenderEngine.h Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
GLES20RenderEngine.cpp fix DimLayer in GLES2.0 SF 2013-08-23 16:12:34 -07:00
GLES20RenderEngine.h Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Program.cpp Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
Program.h
ProgramCache.cpp Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
ProgramCache.h
RenderEngine.cpp Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
RenderEngine.h Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
Texture.cpp Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00
Texture.h Encapsulate textures into their own Texture class 2013-08-16 16:29:02 -07:00