replicant-frameworks_native/libs/gui
Mathias Agopian 87a96ea9ea Fix an issue where Surface::lock() would never update the output region
this bug was introduced recently. in some situations Surface::lock()
is not able to preserve the content of the back buffer and needs
to tell the caller to redraw everything.

Bug: 5186460
Change-Id: I14e03939ddfc1b7ad2a8b99ad79435314c60e78e
2011-08-23 21:18:36 -07:00
..
tests Merge "SurfaceTexture: enable RGB external textures" 2011-07-25 11:46:51 -07:00
Android.mk
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00
ISurfaceComposerClient.cpp clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
ISurfaceTexture.cpp return correct value from query after connecting a surface 2011-08-08 20:25:44 -07:00
LayerState.cpp
Sensor.cpp
SensorChannel.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp Fix an issue where Surface::lock() would never update the output region 2011-08-23 21:18:36 -07:00
SurfaceComposerClient.cpp clean-up. get rid ofunused code and members in Surface[Control].cpp 2011-07-20 16:53:13 -07:00
SurfaceTexture.cpp don't return the current buffer from dequeueBuffer 2011-08-17 15:49:13 -07:00
SurfaceTextureClient.cpp SurfaceTexture: fix queues-to-composer 2011-08-17 18:19:00 -07:00