replicant-frameworks_native/opengl/libagl
2009-08-11 23:32:29 -07:00
..
Android.mk remove libagl's dependency on gralloc_priv.h 2009-07-15 18:53:32 -07:00
array.cpp s/w OpenGL no detects and handles all any combinations of triangle fans corresponding to a rectangle 2009-06-17 21:18:56 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp add support for RGBX_8888 2009-08-07 20:55:14 -07:00
copybit.h s/w OpenGL no detects and handles all any combinations of triangle fans corresponding to a rectangle 2009-06-17 21:18:56 -07:00
dxt.cpp
dxt.h
egl.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp fix [1610840] Positional light doesn't work correctly on emulator 2009-06-03 15:09:52 -07:00
light.h
matrix.cpp fix [1610840] Positional light doesn't work correctly on emulator 2009-06-03 15:09:52 -07:00
matrix.h
mipmap.cpp
primitives.cpp Bug Fixed for libagl. 2009-07-07 19:14:13 +09:00
primitives.h
state.cpp fix a bug where copybit only renders in the first buffer when used with s/w GL 2009-06-10 16:15:32 -07:00
state.h
texture.cpp remove libagl's dependency on gralloc_priv.h 2009-07-15 18:53:32 -07:00
texture.h
TextureObjectManager.cpp fix a bug where copybit only renders in the first buffer when used with s/w GL 2009-06-10 16:15:32 -07:00
TextureObjectManager.h Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h